Hyprland/src/managers/AnimationManager.cpp

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#include "AnimationManager.hpp"
#include "../Compositor.hpp"
void CAnimationManager::tick() {
bool animationsDisabled = false;
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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for (auto& av : m_lAnimatedVariables) {
// first, we check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
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continue;
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}
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// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
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// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
bool needsDamage = false;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
// TODO: curves
// parabolic with a switch unforto
// TODO: maybe do something cleaner
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
av->warp();
} else {
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
}
needsDamage = true;
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}
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break;
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}
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case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
av->warp();
} else {
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
}
needsDamage = true;
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}
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break;
}
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
av->warp();
} else {
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
}
needsDamage = true;
}
break;
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}
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default: {
;
}
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}
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// invalidate the window
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if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
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g_pHyprRenderer->damageWindow(PWINDOW);
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}
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}
}
bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
}
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bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
}
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bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
return std::abs(a - b) < 0.5f;
}
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bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y;
}
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bool CAnimationManager::deltazero(const float& a, const float& b) {
return a == b;
}
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bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
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return from + ((to - from) / incline);
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}
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
CColor newColor;
newColor.r = parabolic(from.r, to.r, incline);
newColor.g = parabolic(from.g, to.g, incline);
newColor.b = parabolic(from.b, to.b, incline);
newColor.a = parabolic(from.a, to.a, incline);
return newColor;
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}