mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 11:25:59 +01:00
130 lines
4.6 KiB
C++
130 lines
4.6 KiB
C++
|
#include "OpenGL.hpp"
|
||
|
#include "../Compositor.hpp"
|
||
|
|
||
|
CHyprOpenGLImpl::CHyprOpenGLImpl() {
|
||
|
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
|
||
|
|
||
|
auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
|
||
|
|
||
|
RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
|
||
|
|
||
|
m_iDRMFD = g_pCompositor->m_iDRMFD;
|
||
|
|
||
|
m_szExtensions = EXTENSIONS;
|
||
|
|
||
|
Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
|
||
|
Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
|
||
|
Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
|
||
|
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
|
||
|
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
|
||
|
|
||
|
// Init shaders
|
||
|
|
||
|
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
|
||
|
m_qShaderQuad.program = prog;
|
||
|
m_qShaderQuad.proj = glGetUniformLocation(prog, "proj");
|
||
|
m_qShaderQuad.color = glGetUniformLocation(prog, "color");
|
||
|
m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos");
|
||
|
|
||
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
|
||
|
m_shRGBA.program = prog;
|
||
|
m_shRGBA.proj = glGetUniformLocation(prog, "proj");
|
||
|
m_shRGBA.tex = glGetUniformLocation(prog, "tex");
|
||
|
m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
|
||
|
m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord");
|
||
|
m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos");
|
||
|
|
||
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
|
||
|
m_shRGBX.program = prog;
|
||
|
m_shRGBX.tex = glGetUniformLocation(prog, "tex");
|
||
|
m_shRGBX.proj = glGetUniformLocation(prog, "proj");
|
||
|
m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
|
||
|
m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord");
|
||
|
m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos");
|
||
|
|
||
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
|
||
|
m_shEXT.program = prog;
|
||
|
m_shEXT.tex = glGetUniformLocation(prog, "tex");
|
||
|
m_shEXT.proj = glGetUniformLocation(prog, "proj");
|
||
|
m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
|
||
|
m_shEXT.posAttrib = glGetUniformLocation(prog, "pos");
|
||
|
m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord");
|
||
|
|
||
|
Debug::log(LOG, "Shaders initialized successfully.");
|
||
|
|
||
|
// End shaders
|
||
|
|
||
|
RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
|
||
|
|
||
|
// Done!
|
||
|
}
|
||
|
|
||
|
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
|
||
|
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
|
||
|
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
|
||
|
|
||
|
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
|
||
|
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
|
||
|
|
||
|
auto prog = glCreateProgram();
|
||
|
glAttachShader(prog, vertCompiled);
|
||
|
glAttachShader(prog, fragCompiled);
|
||
|
glLinkProgram(prog);
|
||
|
|
||
|
glDetachShader(prog, vertCompiled);
|
||
|
glDetachShader(prog, fragCompiled);
|
||
|
glDeleteShader(vertCompiled);
|
||
|
glDeleteShader(fragCompiled);
|
||
|
|
||
|
GLint ok;
|
||
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
||
|
RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
|
||
|
|
||
|
return prog;
|
||
|
}
|
||
|
|
||
|
GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
|
||
|
auto shader = glCreateShader(type);
|
||
|
|
||
|
auto shaderSource = src.c_str();
|
||
|
|
||
|
glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
|
||
|
glCompileShader(shader);
|
||
|
|
||
|
GLint ok;
|
||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||
|
RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
|
||
|
|
||
|
return shader;
|
||
|
}
|
||
|
|
||
|
void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
|
||
|
m_RenderData.pMonitor = pMonitor;
|
||
|
|
||
|
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
|
||
|
|
||
|
wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
|
||
|
|
||
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
}
|
||
|
|
||
|
void CHyprOpenGLImpl::end() {
|
||
|
m_RenderData.pMonitor = nullptr;
|
||
|
}
|
||
|
|
||
|
void CHyprOpenGLImpl::clear(const CColor& color) {
|
||
|
RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
|
||
|
|
||
|
glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
}
|
||
|
|
||
|
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
|
||
|
if (!pBox) {
|
||
|
glDisable(GL_SCISSOR_TEST);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
|
||
|
glEnable(GL_SCISSOR_TEST);
|
||
|
}
|