Hyprland/src/helpers/Vector2D.cpp

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#include "Vector2D.hpp"
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#include <algorithm>
#include <cmath>
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Vector2D::Vector2D(double xx, double yy) {
x = xx;
y = yy;
}
Vector2D::Vector2D() {
x = 0;
y = 0;
}
Vector2D::Vector2D(const Hyprlang::VEC2& ref) {
x = ref.x;
y = ref.y;
}
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Vector2D::~Vector2D() {}
double Vector2D::normalize() {
// get max abs
const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y);
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x /= max;
y /= max;
return max;
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}
Vector2D Vector2D::floor() const {
return Vector2D(std::floor(x), std::floor(y));
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}
Vector2D Vector2D::round() const {
return Vector2D(std::round(x), std::round(y));
}
Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) const {
return Vector2D(std::clamp(this->x, min.x, max.x < min.x ? INFINITY : max.x), std::clamp(this->y, min.y, max.y < min.y ? INFINITY : max.y));
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}
double Vector2D::distance(const Vector2D& other) const {
return std::sqrt(distanceSq(other));
}
double Vector2D::distanceSq(const Vector2D& other) const {
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
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}
double Vector2D::size() const {
return std::sqrt(x * x + y * y);
}
Vector2D Vector2D::getComponentMax(const Vector2D& other) const {
return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
}