Hyprland/src/helpers/Box.hpp

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#pragma once
#include <wlr/util/box.h>
#include "Vector2D.hpp"
#include "../SharedDefs.hpp"
class CBox {
public:
CBox(double x_, double y_, double w_, double h_) {
x = x_;
y = y_;
w = w_;
h = h_;
}
CBox() {
w = 0;
h = 0;
}
CBox(const wlr_box& box) {
x = box.x;
y = box.y;
w = box.width;
h = box.height;
}
CBox(const double d) {
x = d;
y = d;
w = d;
h = d;
}
CBox(const Vector2D& pos, const Vector2D& size) {
x = pos.x;
y = pos.y;
w = size.x;
h = size.y;
}
wlr_box wlr();
wlr_box* pWlr();
CBox& applyFromWlr();
CBox& scale(double scale);
CBox& scaleFromCenter(double scale);
CBox& scale(const Vector2D& scale);
CBox& translate(const Vector2D& vec);
CBox& round();
CBox& transform(const wl_output_transform t, double w, double h);
CBox& addExtents(const SWindowDecorationExtents& e);
Vector2D middle() const;
Vector2D pos() const;
Vector2D size() const;
bool containsPoint(const Vector2D& vec) const;
bool empty() const;
double x = 0, y = 0;
union {
double w;
double width;
};
union {
double h;
double height;
};
//
bool operator==(const CBox& rhs) const {
return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
}
private:
CBox roundInternal();
wlr_box m_bWlrBox;
};