Hyprland/src/includes.hpp

81 lines
2.3 KiB
C++
Raw Normal View History

2022-03-16 20:50:55 +01:00
#pragma once
2022-03-17 15:53:45 +01:00
// because C/C++ VS Code intellisense is stupid with includes, we will suppress them here.
// This suppresses all "include file not found" errors.
#ifdef __INTELLISENSE__
#pragma diag_suppress 1696
#endif
2022-03-16 20:50:55 +01:00
#include <X11/Xlib.h>
#include <getopt.h>
#include <libinput.h>
#include <linux/input-event-codes.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/wait.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-core.h>
2022-03-17 15:53:45 +01:00
#include <mutex>
#include <thread>
2022-03-16 20:50:55 +01:00
#if true
// wlroots uses dumb-ass shit that makes it not compile on C++, let's fix that.
// https://github.com/swaywm/wlroots/issues/682
// pthread first because it uses class in a C++ way and XWayland includes that...
#include <pthread.h>
#define class YOU_FUCKING_IDIOTS
#define namespace CAN_ALL_SUCK_MY_BALLS
#define static
extern "C" {
#include <wlr/backend.h>
#include <wlr/backend/libinput.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_control_v1.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_primary_selection_v1.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_server_decoration.h>
#include <wlr/types/wlr_viewporter.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_activation_v1.h>
#include <wlr/types/wlr_xdg_decoration_v1.h>
#include <wlr/types/wlr_xdg_output_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
2022-03-17 19:03:15 +01:00
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_scene.h>
2022-03-16 20:50:55 +01:00
#include <wlr/util/log.h>
#include <wlr/xwayland.h>
#include <xkbcommon/xkbcommon.h>
}
#undef class
#undef namespace
#undef static
2022-03-16 22:21:12 +01:00
#endif
#include "helpers/Vector2D.hpp"