Hyprland/src/managers/InputManager.hpp

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#pragma once
#include "../defines.hpp"
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#include <deque>
#include "../helpers/WLClasses.hpp"
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class CInputManager {
public:
void onMouseMoved(wlr_event_pointer_motion*);
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void onMouseWarp(wlr_event_pointer_motion_absolute*);
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void onMouseButton(wlr_event_pointer_button*);
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void onKeyboardKey(wlr_event_keyboard_key*, SKeyboard*);
void onKeyboardMod(void*, SKeyboard*);
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void newKeyboard(wlr_input_device*);
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void newMouse(wlr_input_device*);
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Vector2D getMouseCoordsInternal();
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private:
Vector2D m_vMouseCoords = Vector2D(0,0);
Vector2D m_vWLRMouseCoords = Vector2D(0,0);
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std::deque<SKeyboard> m_dKeyboards;
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};
inline std::unique_ptr<CInputManager> g_pInputManager;