Hyprland/src/protocols/IdleNotify.hpp

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#pragma once
#include <memory>
#include <vector>
#include <unordered_map>
#include "WaylandProtocol.hpp"
#include "ext-idle-notify-v1.hpp"
class CEventLoopTimer;
class CExtIdleNotification {
public:
CExtIdleNotification(SP<CExtIdleNotificationV1> resource_, uint32_t timeoutMs);
~CExtIdleNotification();
bool good();
void onTimerFired();
void onActivity();
private:
SP<CExtIdleNotificationV1> resource;
uint32_t timeoutMs = 0;
SP<CEventLoopTimer> timer;
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bool idled = false;
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void updateTimer();
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};
class CIdleNotifyProtocol : public IWaylandProtocol {
public:
CIdleNotifyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void onActivity();
void setInhibit(bool inhibited);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyNotification(CExtIdleNotification* notif);
void onGetNotification(CExtIdleNotifierV1* pMgr, uint32_t id, uint32_t timeout, wl_resource* seat);
bool isInhibited = false;
//
std::vector<UP<CExtIdleNotifierV1>> m_vManagers;
std::vector<SP<CExtIdleNotification>> m_vNotifications;
friend class CExtIdleNotification;
};
namespace PROTO {
inline UP<CIdleNotifyProtocol> idle;
};