Hyprland/src/protocols/IdleNotify.hpp
Vaxry 1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00

55 lines
1.4 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <unordered_map>
#include "WaylandProtocol.hpp"
#include "ext-idle-notify-v1.hpp"
class CEventLoopTimer;
class CExtIdleNotification {
public:
CExtIdleNotification(SP<CExtIdleNotificationV1> resource_, uint32_t timeoutMs);
~CExtIdleNotification();
bool good();
void onTimerFired();
void onActivity();
private:
SP<CExtIdleNotificationV1> resource;
uint32_t timeoutMs = 0;
SP<CEventLoopTimer> timer;
bool idled = false;
void updateTimer();
};
class CIdleNotifyProtocol : public IWaylandProtocol {
public:
CIdleNotifyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void onActivity();
void setInhibit(bool inhibited);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyNotification(CExtIdleNotification* notif);
void onGetNotification(CExtIdleNotifierV1* pMgr, uint32_t id, uint32_t timeout, wl_resource* seat);
bool isInhibited = false;
//
std::vector<UP<CExtIdleNotifierV1>> m_vManagers;
std::vector<SP<CExtIdleNotification>> m_vNotifications;
friend class CExtIdleNotification;
};
namespace PROTO {
inline UP<CIdleNotifyProtocol> idle;
};