Hyprland/src/helpers/Vector2D.hpp

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#pragma once
#include <math.h>
class Vector2D {
public:
Vector2D(double, double);
Vector2D();
~Vector2D();
double x = 0;
double y = 0;
// returns the scale
double normalize();
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Vector2D operator+(const Vector2D a) const {
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return Vector2D(this->x + a.x, this->y + a.y);
}
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Vector2D operator-(const Vector2D a) const {
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return Vector2D(this->x - a.x, this->y - a.y);
}
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Vector2D operator*(const float a) const {
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return Vector2D(this->x * a, this->y * a);
}
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Vector2D operator/(const float a) const {
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return Vector2D(this->x / a, this->y / a);
}
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bool operator==(const Vector2D& a) const {
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return a.x == x && a.y == y;
}
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bool operator!=(const Vector2D& a) const {
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return a.x != x || a.y != y;
}
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D());
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Vector2D floor();
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};