Hyprland/src/Compositor.hpp

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#pragma once
#include <memory>
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#include <deque>
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#include <list>
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#include "defines.hpp"
#include "debug/Log.hpp"
#include "events/Events.hpp"
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#include "config/ConfigManager.hpp"
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#include "managers/ThreadManager.hpp"
#include "managers/XWaylandManager.hpp"
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#include "managers/input/InputManager.hpp"
#include "managers/LayoutManager.hpp"
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#include "managers/KeybindManager.hpp"
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#include "managers/AnimationManager.hpp"
#include "managers/EventManager.hpp"
#include "managers/ProtocolManager.hpp"
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#include "debug/HyprDebugOverlay.hpp"
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#include "helpers/Monitor.hpp"
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#include "helpers/Workspace.hpp"
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#include "Window.hpp"
#include "render/Renderer.hpp"
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#include "render/OpenGL.hpp"
#include "hyprerror/HyprError.hpp"
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class CCompositor {
public:
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CCompositor();
~CCompositor();
// ------------------ WLR BASICS ------------------ //
wl_display* m_sWLDisplay;
wl_event_loop* m_sWLEventLoop;
wlr_backend* m_sWLRBackend;
wlr_session* m_sWLRSession;
wlr_renderer* m_sWLRRenderer;
wlr_allocator* m_sWLRAllocator;
wlr_compositor* m_sWLRCompositor;
wlr_subcompositor* m_sWLRSubCompositor;
wlr_data_device_manager* m_sWLRDataDevMgr;
wlr_drm* m_sWRLDRM;
wlr_drm_lease_v1_manager* m_sWRLDRMLeaseMgr;
wlr_xdg_activation_v1* m_sWLRXDGActivation;
wlr_output_layout* m_sWLROutputLayout;
wlr_idle* m_sWLRIdle;
wlr_layer_shell_v1* m_sWLRLayerShell;
wlr_xdg_shell* m_sWLRXDGShell;
wlr_cursor* m_sWLRCursor;
wlr_xcursor_manager* m_sWLRXCursorMgr;
wlr_virtual_keyboard_manager_v1* m_sWLRVKeyboardMgr;
wlr_output_manager_v1* m_sWLROutputMgr;
wlr_presentation* m_sWLRPresentation;
wlr_scene* m_sWLRScene;
wlr_input_inhibit_manager* m_sWLRInhibitMgr;
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wlr_keyboard_shortcuts_inhibit_manager_v1* m_sWLRKbShInhibitMgr;
wlr_egl* m_sWLREGL;
int m_iDRMFD;
wlr_ext_workspace_manager_v1* m_sWLREXTWorkspaceMgr;
wlr_pointer_constraints_v1* m_sWLRPointerConstraints;
wlr_relative_pointer_manager_v1* m_sWLRRelPointerMgr;
wlr_server_decoration_manager* m_sWLRServerDecoMgr;
wlr_xdg_decoration_manager_v1* m_sWLRXDGDecoMgr;
wlr_virtual_pointer_manager_v1* m_sWLRVirtPtrMgr;
wlr_foreign_toplevel_manager_v1* m_sWLRToplevelMgr;
wlr_tablet_manager_v2* m_sWLRTabletManager;
wlr_xdg_foreign_registry* m_sWLRForeignRegistry;
wlr_idle_inhibit_manager_v1* m_sWLRIdleInhibitMgr;
wlr_pointer_gestures_v1* m_sWLRPointerGestures;
wlr_output_power_manager_v1* m_sWLROutputPowerMgr;
wlr_input_method_manager_v2* m_sWLRIMEMgr;
wlr_text_input_manager_v3* m_sWLRTextInputMgr;
wlr_xdg_activation_v1* m_sWLRActivation;
wlr_linux_dmabuf_v1* m_sWLRLinuxDMABuf;
wlr_backend* m_sWLRHeadlessBackend;
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// ------------------------------------------------- //
std::string m_szWLDisplaySocket = "";
std::string m_szInstanceSignature = "";
std::string m_szCurrentSplash = "error";
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std::vector<std::shared_ptr<CMonitor>> m_vMonitors;
std::vector<std::shared_ptr<CMonitor>> m_vRealMonitors; // for all monitors, even those turned off
std::vector<std::unique_ptr<CWindow>> m_vWindows;
std::deque<std::unique_ptr<CWindow>> m_dUnmanagedX11Windows;
std::vector<std::unique_ptr<SXDGPopup>> m_vXDGPopups;
std::vector<std::unique_ptr<CWorkspace>> m_vWorkspaces;
std::vector<std::unique_ptr<SSubsurface>> m_vSubsurfaces;
std::vector<CWindow*> m_vWindowsFadingOut;
std::vector<SLayerSurface*> m_vSurfacesFadingOut;
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void startCompositor();
void cleanup();
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wlr_surface* m_pLastFocus = nullptr;
CWindow* m_pLastWindow = nullptr;
CMonitor* m_pLastMonitor = nullptr;
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SSeat m_sSeat;
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bool m_bReadyToProcess = false;
bool m_bSessionActive = true;
bool m_bDPMSStateON = true;
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bIsShuttingDown = false;
std::deque<uint64_t> m_dProcessPIDsOnShutdown; // stores PIDs of apps to kill later when shutting down
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// ------------------------------------------------- //
CMonitor* getMonitorFromID(const int&);
CMonitor* getMonitorFromName(const std::string&);
CMonitor* getMonitorFromCursor();
CMonitor* getMonitorFromVector(const Vector2D&);
void removeWindowFromVectorSafe(CWindow*);
void focusWindow(CWindow*, wlr_surface* pSurface = nullptr);
void focusSurface(wlr_surface*, CWindow* pWindowOwner = nullptr);
bool windowExists(CWindow*);
bool windowValidMapped(CWindow*);
CWindow* vectorToWindow(const Vector2D&);
CWindow* vectorToWindowIdeal(const Vector2D&); // used only for finding a window to focus on, basically a "findFocusableWindow"
CWindow* vectorToWindowTiled(const Vector2D&);
wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
CWindow* windowFromCursor();
CWindow* windowFloatingFromCursor();
CMonitor* getMonitorFromOutput(wlr_output*);
CWindow* getWindowForPopup(wlr_xdg_popup*);
CWindow* getWindowFromSurface(wlr_surface*);
CWindow* getWindowFromHandle(uint32_t);
CWindow* getWindowFromZWLRHandle(wl_resource*);
bool isWorkspaceVisible(const int&);
CWorkspace* getWorkspaceByID(const int&);
CWorkspace* getWorkspaceByName(const std::string&);
CWorkspace* getWorkspaceByString(const std::string&);
void sanityCheckWorkspaces();
void updateWorkspaceWindowDecos(const int&);
int getWindowsOnWorkspace(const int&);
CWindow* getFirstWindowOnWorkspace(const int&);
CWindow* getFullscreenWindowOnWorkspace(const int&);
bool doesSeatAcceptInput(wlr_surface*);
bool isWindowActive(CWindow*);
void moveWindowToTop(CWindow*);
void cleanupFadingOut(const int& monid);
CWindow* getWindowInDirection(CWindow*, char);
void deactivateAllWLRWorkspaces(wlr_ext_workspace_handle_v1* exclude = nullptr);
CWindow* getNextWindowOnWorkspace(CWindow*, bool focusableOnly = false);
CWindow* getPrevWindowOnWorkspace(CWindow*, bool focusableOnly = false);
int getNextAvailableNamedWorkspace();
bool isPointOnAnyMonitor(const Vector2D&);
CWindow* getConstraintWindow(SMouse*);
CMonitor* getMonitorInDirection(const char&);
void updateAllWindowsAnimatedDecorationValues();
void updateWindowAnimatedDecorationValues(CWindow*);
int getNextAvailableMonitorID();
void moveWorkspaceToMonitor(CWorkspace*, CMonitor*);
void swapActiveWorkspaces(CMonitor*, CMonitor*);
CMonitor* getMonitorFromString(const std::string&);
bool workspaceIDOutOfBounds(const int&);
void setWindowFullscreen(CWindow*, bool, eFullscreenMode);
void moveUnmanagedX11ToWindows(CWindow*);
CWindow* getX11Parent(CWindow*);
void scheduleFrameForMonitor(CMonitor*);
void addToFadingOutSafe(SLayerSurface*);
void addToFadingOutSafe(CWindow*);
CWindow* getWindowByRegex(const std::string&);
void warpCursorTo(const Vector2D&);
SLayerSurface* getLayerSurfaceFromWlr(wlr_layer_surface_v1*);
SLayerSurface* getLayerSurfaceFromSurface(wlr_surface*);
void closeWindow(CWindow*);
Vector2D parseWindowVectorArgsRelative(const std::string&, const Vector2D&);
void forceReportSizesToWindowsOnWorkspace(const int&);
bool cursorOnReservedArea();
CWorkspace* createNewWorkspace(const int&, const int&, const std::string& name = ""); // will be deleted next frame if left empty and unfocused!
void renameWorkspace(const int&, const std::string& name = "");
void setActiveMonitor(CMonitor*);
bool isWorkspaceSpecial(const int&);
int getNewSpecialID();
std::string explicitConfigPath;
private:
void initAllSignals();
void setRandomSplash();
uint64_t m_iHyprlandPID = 0;
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};
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inline std::unique_ptr<CCompositor> g_pCompositor;
// For XWayland
inline std::map<std::string, xcb_atom_t> HYPRATOMS = {HYPRATOM("_NET_WM_WINDOW_TYPE"),
HYPRATOM("_NET_WM_WINDOW_TYPE_NORMAL"),
HYPRATOM("_NET_WM_WINDOW_TYPE_DOCK"),
HYPRATOM("_NET_WM_WINDOW_TYPE_DIALOG"),
HYPRATOM("_NET_WM_WINDOW_TYPE_UTILITY"),
HYPRATOM("_NET_WM_WINDOW_TYPE_TOOLBAR"),
HYPRATOM("_NET_WM_WINDOW_TYPE_SPLASH"),
HYPRATOM("_NET_WM_WINDOW_TYPE_MENU"),
HYPRATOM("_NET_WM_WINDOW_TYPE_DROPDOWN_MENU"),
HYPRATOM("_NET_WM_WINDOW_TYPE_POPUP_MENU"),
HYPRATOM("_NET_WM_WINDOW_TYPE_TOOLTIP"),
HYPRATOM("_NET_WM_WINDOW_TYPE_NOTIFICATION")};