mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-14 19:45:59 +01:00
233 lines
8.6 KiB
C++
233 lines
8.6 KiB
C++
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#include "IHyprLayout.hpp"
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#include "../defines.hpp"
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#include "../Compositor.hpp"
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void IHyprLayout::onWindowCreated(CWindow* pWindow) {
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if (pWindow->m_bIsFloating) {
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onWindowCreatedFloating(pWindow);
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} else {
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onWindowCreatedTiling(pWindow);
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}
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}
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void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
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if (pWindow->m_bIsFloating) {
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onWindowRemovedFloating(pWindow);
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} else {
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onWindowRemovedTiling(pWindow);
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}
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}
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void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
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return; // no-op
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}
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void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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wlr_box desiredGeometry = {0};
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g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (!PMONITOR) {
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Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
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return;
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}
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// TODO: detect a popup in a more consistent way.
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if (!g_pCompositor->isPointOnAnyMonitor(middlePoint) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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} else {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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if (pWindow->m_bX11DoesntWantBorders) {
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
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pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
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}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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g_pCompositor->moveWindowToTop(pWindow);
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}
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void IHyprLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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return;
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}
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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return;
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}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
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if (PWORKSPACE->m_bHasFullscreenWindow) {
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Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
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return;
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}
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (!DRAGGINGWINDOW->m_bIsFloating) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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changeWindowFloatingMode(DRAGGINGWINDOW);
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DRAGGINGWINDOW->m_bIsFloating = true;
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DRAGGINGWINDOW->m_bDraggingTiled = true;
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}
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
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m_vLastDragXY = m_vBeginDragXY;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void IHyprLayout::onEndDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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return;
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if (DRAGGINGWINDOW->m_bDraggingTiled) {
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DRAGGINGWINDOW->m_bIsFloating = false;
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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// Window invalid or drag begin size 0,0 meaning we rejected it.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
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g_pInputManager->currentlyDraggedWindow = nullptr;
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return;
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}
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
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if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
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return;
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m_vLastDragXY = mousePos;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
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}
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}
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// get middle point
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Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
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// and check its monitor
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
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if (PMONITOR) {
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DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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if (pWindow->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
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// restore its' floating mode
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pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
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return;
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}
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const auto TILED = isWindowTiled(pWindow);
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if (!TILED) {
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const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
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pWindow->m_iMonitorID = PNEWMON->ID;
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pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
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// save real pos cuz the func applies the default 5,5 mid
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const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
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const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
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// if the window is pseudo, update its size
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pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
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onWindowCreatedTiling(pWindow);
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pWindow->m_vRealPosition.setValue(PSAVEDPOS);
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pWindow->m_vRealSize.setValue(PSAVEDSIZE);
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// fix pseudo leaving artifacts
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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} else {
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onWindowRemovedTiling(pWindow);
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g_pCompositor->moveWindowToTop(pWindow);
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}
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}
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void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
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const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW))
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return;
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if (!PWINDOW->m_bIsFloating) {
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Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
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return;
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}
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
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g_pHyprRenderer->damageWindow(PWINDOW);
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}
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