Hyprland/src/protocols/WaylandProtocol.hpp

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#pragma once
#include "../defines.hpp"
#include <functional>
#define RESOURCE_OR_BAIL(resname) \
const auto resname = (CWaylandResource*)wl_resource_get_user_data(resource); \
if (!resname) \
return;
#define SP std::shared_ptr
#define UP std::unique_ptr
#define PROTO NProtocols
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class IWaylandProtocol {
public:
IWaylandProtocol(const wl_interface* iface, const int& ver, const std::string& name);
~IWaylandProtocol();
virtual void onDisplayDestroy();
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) = 0;
private:
wl_global* m_pGlobal = nullptr;
wl_listener m_liDisplayDestroy;
};