Hyprland/src/render/Shader.hpp

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#pragma once
#include "../defines.hpp"
#include <unordered_map>
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class CShader {
public:
GLuint program;
GLint proj;
GLint color;
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GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
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GLint discardOpaque;
GLint getUniformLocation(const std::string&);
private:
std::unordered_map<std::string, GLint> m_muUniforms;
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};