renderer: more checks for background LS optimizations

This commit is contained in:
vaxerski 2023-04-30 01:15:51 +01:00
parent 6501bceb42
commit 02312cac59

View file

@ -444,7 +444,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque()) {
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.isBeingAnimated() || PFULLWINDOW->m_fAlpha.fl() != 1.f || PFULLWINDOW->m_fActiveInactiveAlpha.fl() != 1.f) {
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}