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https://github.com/hyprwm/Hyprland
synced 2024-11-22 15:45:59 +01:00
fixed multimon render again
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parent
1f639f2aba
commit
0b2bf23d69
1 changed files with 27 additions and 8 deletions
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@ -32,6 +32,29 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
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}
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bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
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wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
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return false;
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// now check if it has the same workspace
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if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
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return true;
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// if not, check if it maybe is active on a different monitor.
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for (auto& m : g_pCompositor->m_lMonitors) {
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if (&m == pMonitor)
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continue;
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if (m.activeWorkspace == pWindow->m_iWorkspaceID)
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return true;
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}
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return false;
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}
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void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
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@ -50,12 +73,10 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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for (auto& w : g_pCompositor->m_lWindows) {
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if (w.m_bIsX11 || w.m_iWorkspaceID != PMONITOR->activeWorkspace)
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if (w.m_bIsX11)
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continue;
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wlr_box geometry = { w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y };
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &geometry))
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if (!shouldRenderWindow(&w, PMONITOR))
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continue;
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// render the bad boy
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@ -71,15 +92,13 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!w.m_bIsX11 || w.m_iWorkspaceID != PMONITOR->activeWorkspace)
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if (!w.m_bIsX11)
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continue;
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if (!g_pCompositor->windowValidMapped(&w))
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continue;
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wlr_box geometry = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, PMONITOR->output, &geometry))
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if (!shouldRenderWindow(&w, PMONITOR))
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continue;
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// render the bad boy
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