fixed some nested render bugs

This commit is contained in:
vaxerski 2022-04-14 17:45:18 +02:00
parent 3e36f1c42c
commit 1789facddb
2 changed files with 5 additions and 5 deletions

View file

@ -361,7 +361,7 @@ void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box
// if blur disabled, just render the texture
if (g_pConfigManager->getInt("decoration:blur") == 0) {
renderTexture(tex, pBox, a, round);
renderTextureInternal(tex, pBox, a, round);
return;
}
@ -384,7 +384,7 @@ void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
// render our window to the mirror FB while also writing to the stencil
renderTexture(tex, pBox, a, round);
renderTextureInternal(tex, pBox, a, round);
// then we disable writing to the mask and ONLY accept writing within the stencil
glStencilFunc(GL_EQUAL, 1, -1);
@ -448,7 +448,7 @@ void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box
// when the blur is done, let's render the window itself
// we get it from the mirrored FB full because it's the FB 255 alpha cuz we rendered with a before, same for rounding
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, &fullMonBox, 255.f, 0);
renderTextureInternal(m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB.m_cTex, &fullMonBox, 255.f, 0);
// and disable the stencil
glStencilMask(-1);
@ -618,7 +618,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
renderTexture(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
}
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {

View file

@ -457,7 +457,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE * 2 - 1, pWindow->m_vRealPosition.y - BORDERSIZE * 2 - 1, pWindow->m_vRealSize.x + 4 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 4 * BORDERSIZE + 2};
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}