renderer: untransform textures matching display transform

fixes #6754

This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
This commit is contained in:
Vaxry 2024-07-22 13:01:55 +02:00
parent 5979ceb56b
commit 1797319a07
3 changed files with 18 additions and 8 deletions

View file

@ -406,6 +406,9 @@ void CWLSurfaceResource::commitPendingState() {
pending.damage.clear();
pending.bufferDamage.clear();
if (current.buffer && current.buffer->texture)
current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (current.buffer && !bufferReleased) {
current.buffer->update(accumulateCurrentBufferDamage());

View file

@ -1277,8 +1277,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
static auto PDIMINACTIVE = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
// get the needed transform for this texture
const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_RenderData.pMonitor->transform) == tex->m_eTransform; // FIXME: combine them properly!!!
eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL;
if (m_bEndFrame || TRANSFORMS_MATCH)
TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
float matrix[9];
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());

View file

@ -2,9 +2,11 @@
#include "../defines.hpp"
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/math/Misc.hpp>
class IHLBuffer;
HYPRUTILS_FORWARD(Math, CRegion);
using namespace Hyprutils::Math;
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
@ -36,8 +38,9 @@ class CTexture {
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
Vector2D m_vSize = {};
void* m_pEglImage = nullptr;
eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);