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https://github.com/hyprwm/Hyprland
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renderer: untransform textures matching display transform
fixes #6754 This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
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5979ceb56b
commit
1797319a07
3 changed files with 18 additions and 8 deletions
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@ -406,6 +406,9 @@ void CWLSurfaceResource::commitPendingState() {
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pending.damage.clear();
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pending.bufferDamage.clear();
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if (current.buffer && current.buffer->texture)
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current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform);
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if (current.buffer && !bufferReleased) {
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current.buffer->update(accumulateCurrentBufferDamage());
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@ -1277,9 +1277,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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static auto PDIMINACTIVE = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
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static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
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// get transform
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const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
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float matrix[9];
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// get the needed transform for this texture
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const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_RenderData.pMonitor->transform) == tex->m_eTransform; // FIXME: combine them properly!!!
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eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL;
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if (m_bEndFrame || TRANSFORMS_MATCH)
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TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
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float matrix[9];
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projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
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float glMatrix[9];
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@ -2,9 +2,11 @@
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#include "../defines.hpp"
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#include <aquamarine/buffer/Buffer.hpp>
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#include <hyprutils/math/Misc.hpp>
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class IHLBuffer;
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HYPRUTILS_FORWARD(Math, CRegion);
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using namespace Hyprutils::Math;
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enum TEXTURETYPE {
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TEXTURE_INVALID, // Invalid
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@ -33,11 +35,12 @@ class CTexture {
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void allocate();
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void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize;
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void* m_pEglImage = nullptr;
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize = {};
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void* m_pEglImage = nullptr;
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eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
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private:
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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