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vector: avoid min0 clamps without a max being invalid
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@ -88,7 +88,7 @@ class Vector2D {
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double distance(const Vector2D& other) const;
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double distance(const Vector2D& other) const;
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double size() const;
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double size() const;
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D()) const;
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D{-1, -1}) const;
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Vector2D floor() const;
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Vector2D floor() const;
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Vector2D round() const;
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Vector2D round() const;
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