add refreshrate or resolution preference

This commit is contained in:
Fabio Lenherr 2022-09-22 00:22:39 +02:00
parent 30d16373d0
commit 215125bd66
2 changed files with 32 additions and 15 deletions

View file

@ -460,8 +460,10 @@ void CConfigManager::handleMonitor(const std::string& command, const std::string
if (curitem.find("pref") == 0) { if (curitem.find("pref") == 0) {
newrule.resolution = Vector2D(); newrule.resolution = Vector2D();
} else if(curitem.find("high") == 0) { } else if(curitem.find("highrr") == 0) {
newrule.resolution = Vector2D(-1,-1); newrule.resolution = Vector2D(-1,-1);
} else if(curitem.find("highres") == 0) {
newrule.resolution = Vector2D(-1,-2);
} else { } else {
newrule.resolution.x = stoi(curitem.substr(0, curitem.find_first_of('x'))); newrule.resolution.x = stoi(curitem.substr(0, curitem.find_first_of('x')));
newrule.resolution.y = stoi(curitem.substr(curitem.find_first_of('x') + 1, curitem.find_first_of('@'))); newrule.resolution.y = stoi(curitem.substr(curitem.find_first_of('x') + 1, curitem.find_first_of('@')));

View file

@ -924,7 +924,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->vecPosition = pMonitorRule->offset; pMonitor->vecPosition = pMonitorRule->offset;
// loop over modes and choose an appropriate one. // loop over modes and choose an appropriate one.
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1,-1)) { if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1,-1) && pMonitorRule->resolution != Vector2D(-1,-2)) {
if (!wl_list_empty(&pMonitor->output->modes)) { if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode; wlr_output_mode* mode;
bool found = false; bool found = false;
@ -991,20 +991,35 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
float currentRefresh = 0; float currentRefresh = 0;
bool success = false; bool success = false;
wl_list_for_each(mode, &pMonitor->output->modes, link) { //(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if(mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= currentRefresh) { if(pMonitorRule->resolution == Vector2D(-1,-1)) {
wlr_output_set_mode(pMonitor->output, mode); wl_list_for_each(mode, &pMonitor->output->modes, link) {
if (wlr_output_test(pMonitor->output)) { if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || mode->refresh > ( currentRefresh + 3000.f ) ) {
currentWidth = mode->width; wlr_output_set_mode(pMonitor->output, mode);
currentHeight = mode->height; if (wlr_output_test(pMonitor->output)) {
currentRefresh = mode->refresh; currentWidth = mode->width;
success = true; currentHeight = mode->height;
} currentRefresh = mode->refresh;
} success = true;
}
}
}
} else {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || ( mode->width > currentWidth && mode->height > currentHeight ) ) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
}
} }
if (!success) { if (!success) {
Debug::log(LOG, "Monitor %s: REJECTED highest mode: %ix%i@%2f! Falling back to preferred.", Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f); mode->width, mode->height, mode->refresh / 1000.f);
@ -1027,8 +1042,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height); pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
} else { } else {
Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%imHz.", Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%2f.",
pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh, pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f,
mode->width, mode->height, mode->refresh / 1000.f); mode->width, mode->height, mode->refresh / 1000.f);
pMonitor->refreshRate = currentRefresh / 1000.f; pMonitor->refreshRate = currentRefresh / 1000.f;