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shadow: fix missed fullBox.scale
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@ -130,6 +130,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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CFramebuffer& alphaSwapFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorSwapFB;
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auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
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fullBox.scale(pMonitor->scale).round();
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if (*PSHADOWIGNOREWINDOW) {
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CBox windowBox = m_bLastWindowBox;
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