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renderer: use viewporter corrected size for uv calcs
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68935ba9dc
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1 changed files with 10 additions and 4 deletions
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@ -776,10 +776,16 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
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uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y));
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uvTL = uvTL + TOADDTL;
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if (geom.width > pWindow->m_vRealSize.vec().x)
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uvBR.x = uvBR.x * (pWindow->m_vRealSize.vec().x / geom.width);
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if (geom.height > pWindow->m_vRealSize.vec().y)
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uvBR.y = uvBR.y * (pWindow->m_vRealSize.vec().y / geom.height);
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// TODO: make this passed to the func. Might break in the future.
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auto maxSize = pWindow->m_vRealSize.vec();
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if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall)
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maxSize = pWindow->m_pWLSurface.getViewporterCorrectedSize();
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if (geom.width > maxSize.x)
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uvBR.x = uvBR.x * (maxSize.x / geom.width);
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if (geom.height > maxSize.y)
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uvBR.y = uvBR.y * (maxSize.y / geom.height);
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}
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
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