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renderer: minor fixup to window rendering logic (#8359)
Don't render animating windows out of their monitor when they are not moving workspaces
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@ -355,7 +355,7 @@ bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
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windowBox.translate(pWindow->m_vFloatingOffset);
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windowBox.translate(pWindow->m_vFloatingOffset);
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const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
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const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
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if (!windowBox.intersection(monitorBox).empty())
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if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_iMonitorMovedFrom != -1))
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return true;
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return true;
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}
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}
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