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renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
supersedes #5104
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1 changed files with 16 additions and 5 deletions
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@ -75,23 +75,34 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
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// however, if surface buffer w / h < box, we need to adjust them
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// however, if surface buffer w / h < box, we need to adjust them
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auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
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auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
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const auto PWINDOW = PSURFACE->getWindow();
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pWindowOwner */) {
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
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const auto CORRECT = PSURFACE->correctSmallVec();
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const auto CORRECT = PSURFACE->correctSmallVec();
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const auto SIZE = PSURFACE->getViewporterCorrectedSize();
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const auto SIZE = PSURFACE->getViewporterCorrectedSize();
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if (!INTERACTIVERESIZEINPROGRESS) {
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if (!INTERACTIVERESIZEINPROGRESS) {
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windowBox.x += CORRECT.x;
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windowBox.translate(CORRECT);
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windowBox.y += CORRECT.y;
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windowBox.width = SIZE.x * (PSURFACE->getWindow()->m_vRealSize.value().x / PSURFACE->getWindow()->m_vReportedSize.x);
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windowBox.width = SIZE.x * (PWINDOW->m_vRealSize.value().x / PWINDOW->m_vReportedSize.x);
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windowBox.height = SIZE.y * (PSURFACE->getWindow()->m_vRealSize.value().y / PSURFACE->getWindow()->m_vReportedSize.y);
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windowBox.height = SIZE.y * (PWINDOW->m_vRealSize.value().y / PWINDOW->m_vReportedSize.y);
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} else {
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} else {
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windowBox.width = SIZE.x;
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windowBox.width = SIZE.x;
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windowBox.height = SIZE.y;
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windowBox.height = SIZE.y;
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}
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}
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}
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}
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if (PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal() > PWINDOW->m_vReportedSize) {
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Vector2D size =
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Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
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Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
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windowBox.translate(correct / 2.0);
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windowBox.w = size.x;
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windowBox.h = size.y;
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}
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} else { // here we clamp to 2, these might be some tiny specks
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} else { // here we clamp to 2, these might be some tiny specks
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
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if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
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if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
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