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pointer: round position when rendering software cursors
otherwise the image gets resampled and gets blurry
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@ -576,6 +576,8 @@ void CPointerManager::renderSoftwareCursorsFor(SP<CMonitor> pMonitor, timespec*
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return;
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box.scale(pMonitor->scale);
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box.x = std::round(box.x);
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box.y = std::round(box.y);
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g_pHyprOpenGL->renderTextureWithDamage(texture, &box, &damage, 1.F);
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