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https://github.com/hyprwm/Hyprland
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renderer: fix shimmers when manual resizing
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7f35f33b4c
commit
4a79718fe8
1 changed files with 15 additions and 9 deletions
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@ -31,12 +31,18 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pOwner */) {
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const auto CORRECT = PSURFACE->correctSmallVec();
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const auto INTERACTIVERESIZEINPROGRESS = g_pInputManager->currentlyDraggedWindow == PSURFACE->m_pOwner && g_pInputManager->dragMode == MBIND_RESIZE;
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if (!INTERACTIVERESIZEINPROGRESS) {
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windowBox.x += CORRECT.x;
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windowBox.y += CORRECT.y;
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windowBox.width = (double)surface->current.buffer_width * (PSURFACE->m_pOwner->m_vRealSize.vec().x / PSURFACE->m_pOwner->m_vReportedSize.x);
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windowBox.height = (double)surface->current.buffer_height * (PSURFACE->m_pOwner->m_vRealSize.vec().y / PSURFACE->m_pOwner->m_vReportedSize.y);
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} else {
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windowBox.width = (double)surface->current.buffer_width;
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windowBox.height = (double)surface->current.buffer_height;
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}
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}
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} else { // here we clamp to 2, these might be some tiny specks
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@ -682,7 +688,7 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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// ignore X and Y, adjust uv
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if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.goalv().x || geom.height > pWindow->m_vRealSize.goalv().y) {
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if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) {
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const auto XPERC = (double)geom.x / (double)pSurface->current.width;
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const auto YPERC = (double)geom.y / (double)pSurface->current.height;
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const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
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@ -692,9 +698,9 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
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uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y));
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uvTL = uvTL + TOADDTL;
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if (geom.width > pWindow->m_vRealSize.goalv().x || geom.height > pWindow->m_vRealSize.goalv().y) {
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uvBR.x = uvBR.x * (pWindow->m_vRealSize.goalv().x / geom.width);
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uvBR.y = uvBR.y * (pWindow->m_vRealSize.goalv().y / geom.height);
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if (geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) {
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uvBR.x = uvBR.x * (pWindow->m_vRealSize.vec().x / geom.width);
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uvBR.y = uvBR.y * (pWindow->m_vRealSize.vec().y / geom.height);
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}
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}
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