focus and move mouse to inputmanager

This commit is contained in:
vaxerski 2022-03-18 22:53:27 +01:00
parent a1a8f3b6d5
commit 5811d968bf
5 changed files with 64 additions and 2 deletions

View file

@ -153,3 +153,44 @@ SMonitor* CCompositor::getMonitorFromCursor() {
void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) { void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
m_lWindows.remove(*pWindow); m_lWindows.remove(*pWindow);
} }
bool CCompositor::windowExists(CWindow* pWindow) {
for (auto& w : m_lWindows) {
if (&w == pWindow)
return true;
}
return false;
}
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y))
return &w;
}
return nullptr;
}
void CCompositor::focusWindow(CWindow* pWindow) {
if (!pWindow) {
wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat);
return;
}
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
if (m_sWLRSeat->keyboard_state.focused_surface == PWINDOWSURFACE)
return; // Don't focus when already focused on this.
const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat);
wlr_seat_keyboard_notify_enter(m_sWLRSeat, PWINDOWSURFACE, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
g_pXWaylandManager->activateSurface(PWINDOWSURFACE, true);
if (m_pLastFocus && windowExists(m_pLastFocus))
g_pXWaylandManager->activateSurface(g_pXWaylandManager->getWindowSurface(m_pLastFocus), false);
m_pLastFocus = pWindow;
}

View file

@ -50,12 +50,17 @@ public:
void startCompositor(); void startCompositor();
CWindow* m_pLastFocus = nullptr;
// ------------------------------------------------- // // ------------------------------------------------- //
SMonitor* getMonitorFromID(const int&); SMonitor* getMonitorFromID(const int&);
SMonitor* getMonitorFromCursor(); SMonitor* getMonitorFromCursor();
void removeWindowFromVectorSafe(CWindow*); void removeWindowFromVectorSafe(CWindow*);
void focusWindow(CWindow*);
bool windowExists(CWindow*);
CWindow* vectorToWindow(const Vector2D&);
}; };

View file

@ -347,7 +347,7 @@ void Events::listener_newInput(wl_listener* listener, void* data) {
break; break;
case WLR_INPUT_DEVICE_POINTER: case WLR_INPUT_DEVICE_POINTER:
Debug::log(LOG, "Attached a mouse with name %s", DEVICE->name); Debug::log(LOG, "Attached a mouse with name %s", DEVICE->name);
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, DEVICE); g_pInputManager->newMouse(DEVICE);
break; break;
default: default:
break; break;

View file

@ -19,7 +19,8 @@ void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) {
if (e->time_msec) if (e->time_msec)
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat); wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat);
// todo: focus
g_pCompositor->focusWindow(g_pCompositor->vectorToWindow(getMouseCoordsInternal()));
// todo: pointer // todo: pointer
} }
@ -74,6 +75,20 @@ void CInputManager::newKeyboard(wlr_input_device* keyboard) {
wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard); wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard);
} }
void CInputManager::newMouse(wlr_input_device* mouse) {
if (wlr_input_device_is_libinput(mouse)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse);
if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop)
libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED);
if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV))
libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */);
}
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
}
void CInputManager::onKeyboardKey(wlr_event_keyboard_key* event) { void CInputManager::onKeyboardKey(wlr_event_keyboard_key* event) {
} }

View file

@ -14,6 +14,7 @@ public:
void onKeyboardMod(void*); void onKeyboardMod(void*);
void newKeyboard(wlr_input_device*); void newKeyboard(wlr_input_device*);
void newMouse(wlr_input_device*);
Vector2D getMouseCoordsInternal(); Vector2D getMouseCoordsInternal();