fix transformed blur on new optimizations

This commit is contained in:
vaxerski 2022-09-05 21:26:21 +02:00
parent a74b8033ca
commit 5b5f36f494

View file

@ -640,7 +640,9 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
clear(CColor(0,0,0,0)); clear(CColor(0,0,0,0));
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false); renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
m_bEndFrame = false;
m_RenderData.pCurrentMonData->primaryFB.bind(); m_RenderData.pCurrentMonData->primaryFB.bind();