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fix transformed blur on new optimizations
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@ -640,7 +640,9 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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clear(CColor(0,0,0,0));
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m_bEndFrame = true; // fix transformed
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renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
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m_bEndFrame = false;
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m_RenderData.pCurrentMonData->primaryFB.bind();
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