layout: minor style fixes

This commit is contained in:
vaxerski 2023-07-01 16:28:17 +02:00
parent e96fcb31f0
commit 6c28388420

View file

@ -97,9 +97,8 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
// reject any windows with size <= 5x5
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5)
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
}
if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) {
@ -147,13 +146,12 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID)
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
} else {
else
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
}
if (*PXWLFORCESCALEZERO && pWindow->m_bIsX11) {
pWindow->m_vRealSize = pWindow->m_vRealSize.goalv() / PMONITOR->scale;