internal: more profiling less calls and local copies (#8300)

* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
This commit is contained in:
Tom Englund 2024-10-31 00:20:32 +01:00 committed by GitHub
parent a0b2169ed6
commit 7c7a84ff60
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 71 additions and 68 deletions

View file

@ -811,10 +811,10 @@ PHLWINDOW CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t proper
// pinned windows on top of floating regardless
if (properties & ALLOW_FLOATING) {
for (auto const& w : m_vWindows | std::views::reverse) {
const auto BB = w->getWindowBoxUnified(properties);
CBox box = BB.copy().expand(!w->isX11OverrideRedirect() ? BORDER_GRAB_AREA : 0);
if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_sWindowData.noFocus.valueOrDefault() &&
w != pIgnoreWindow) {
const auto BB = w->getWindowBoxUnified(properties);
CBox box = BB.copy().expand(!w->isX11OverrideRedirect() ? BORDER_GRAB_AREA : 0);
if (box.containsPoint(g_pPointerManager->position()))
return w;
@ -833,22 +833,25 @@ PHLWINDOW CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t proper
if (special && !w->onSpecialWorkspace()) // because special floating may creep up into regular
continue;
const auto BB = w->getWindowBoxUnified(properties);
const auto PWINDOWMONITOR = w->m_pMonitor.lock();
// to avoid focusing windows behind special workspaces from other monitors
if (!*PSPECIALFALLTHRU && PWINDOWMONITOR && PWINDOWMONITOR->activeSpecialWorkspace && w->m_pWorkspace != PWINDOWMONITOR->activeSpecialWorkspace &&
BB.x >= PWINDOWMONITOR->vecPosition.x && BB.y >= PWINDOWMONITOR->vecPosition.y &&
BB.x + BB.width <= PWINDOWMONITOR->vecPosition.x + PWINDOWMONITOR->vecSize.x && BB.y + BB.height <= PWINDOWMONITOR->vecPosition.y + PWINDOWMONITOR->vecSize.y)
if (!*PSPECIALFALLTHRU && PWINDOWMONITOR && PWINDOWMONITOR->activeSpecialWorkspace && w->m_pWorkspace != PWINDOWMONITOR->activeSpecialWorkspace) {
const auto BB = w->getWindowBoxUnified(properties);
if (BB.x >= PWINDOWMONITOR->vecPosition.x && BB.y >= PWINDOWMONITOR->vecPosition.y &&
BB.x + BB.width <= PWINDOWMONITOR->vecPosition.x + PWINDOWMONITOR->vecSize.x &&
BB.y + BB.height <= PWINDOWMONITOR->vecPosition.y + PWINDOWMONITOR->vecSize.y)
continue;
}
CBox box = BB.copy().expand(!w->isX11OverrideRedirect() ? BORDER_GRAB_AREA : 0);
if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_pWorkspace) && !w->isHidden() && !w->m_bPinned && !w->m_sWindowData.noFocus.valueOrDefault() &&
w != pIgnoreWindow && (!aboveFullscreen || w->m_bCreatedOverFullscreen)) {
// OR windows should add focus to parent
if (w->m_bX11ShouldntFocus && !w->isX11OverrideRedirect())
continue;
const auto BB = w->getWindowBoxUnified(properties);
CBox box = BB.copy().expand(!w->isX11OverrideRedirect() ? BORDER_GRAB_AREA : 0);
if (box.containsPoint(g_pPointerManager->position())) {
if (w->m_bIsX11 && w->isX11OverrideRedirect() && !w->m_pXWaylandSurface->wantsFocus()) {
@ -906,11 +909,13 @@ PHLWINDOW CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t proper
if (special != w->onSpecialWorkspace())
continue;
if (!w->m_bIsFloating && w->m_bIsMapped && w->workspaceID() == WSPID && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_sWindowData.noFocus.valueOrDefault() &&
w != pIgnoreWindow) {
CBox box = (properties & USE_PROP_TILED) ? w->getWindowBoxUnified(properties) : CBox{w->m_vPosition, w->m_vSize};
if (!w->m_bIsFloating && w->m_bIsMapped && box.containsPoint(pos) && w->workspaceID() == WSPID && !w->isHidden() && !w->m_bX11ShouldntFocus &&
!w->m_sWindowData.noFocus.valueOrDefault() && w != pIgnoreWindow)
if (box.containsPoint(pos))
return w;
}
}
return nullptr;
};

View file

@ -52,7 +52,7 @@ void CPointerManager::unlockSoftwareAll() {
}
void CPointerManager::lockSoftwareForMonitor(PHLMONITOR mon) {
auto state = stateFor(mon);
auto const state = stateFor(mon);
state->softwareLocks++;
if (state->softwareLocks == 1)
@ -60,7 +60,7 @@ void CPointerManager::lockSoftwareForMonitor(PHLMONITOR mon) {
}
void CPointerManager::unlockSoftwareForMonitor(PHLMONITOR mon) {
auto state = stateFor(mon);
auto const state = stateFor(mon);
state->softwareLocks--;
if (state->softwareLocks < 0)
state->softwareLocks = 0;
@ -70,7 +70,7 @@ void CPointerManager::unlockSoftwareForMonitor(PHLMONITOR mon) {
}
bool CPointerManager::softwareLockedFor(PHLMONITOR mon) {
auto state = stateFor(mon);
auto const state = stateFor(mon);
return state->softwareLocks > 0 || state->hardwareFailed;
}
@ -250,14 +250,13 @@ void CPointerManager::updateCursorBackend() {
const auto CURSORBOX = getCursorBoxGlobal();
for (auto const& m : g_pCompositor->m_vMonitors) {
auto state = stateFor(m);
if (!m->m_bEnabled || !m->dpmsStatus) {
Debug::log(TRACE, "Not updating hw cursors: disabled / dpms off display");
continue;
}
auto CROSSES = !m->logicalBox().intersection(CURSORBOX).empty();
auto state = stateFor(m);
if (!CROSSES) {
if (state->cursorFrontBuffer)
@ -373,10 +372,8 @@ bool CPointerManager::setHWCursorBuffer(SP<SMonitorPointerState> state, SP<Aquam
}
SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture) {
auto output = state->monitor->output;
auto maxSize = output->cursorPlaneSize();
auto cursorSize = currentCursorImage.size;
auto maxSize = state->monitor->output->cursorPlaneSize();
auto const& cursorSize = currentCursorImage.size;
if (maxSize == Vector2D{})
return nullptr;
@ -423,8 +420,6 @@ SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager
return nullptr;
}
CRegion damage = {0, 0, INT16_MAX, INT16_MAX};
g_pHyprRenderer->makeEGLCurrent();
g_pHyprOpenGL->m_RenderData.pMonitor = state->monitor;
@ -483,7 +478,7 @@ SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager
RBO->bind();
g_pHyprOpenGL->beginSimple(state->monitor.lock(), damage, RBO);
g_pHyprOpenGL->beginSimple(state->monitor.lock(), {0, 0, INT16_MAX, INT16_MAX}, RBO);
g_pHyprOpenGL->clear(CColor{0.F, 0.F, 0.F, 0.F});
CBox xbox = {{}, Vector2D{currentCursorImage.size / currentCursorImage.scale * state->monitor->scale}.round()};

View file

@ -98,7 +98,7 @@ void CEventLoopManager::nudgeTimers() {
long nextTimerUs = 10 * 1000 * 1000; // 10s
for (auto const& t : m_sTimers.timers) {
if (const auto µs = t->leftUs(); µs < nextTimerUs)
if (auto const& µs = t->leftUs(); µs < nextTimerUs)
nextTimerUs = µs;
}

View file

@ -292,6 +292,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// then, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = PMONITOR->activeWorkspace;
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FSMODE_FULLSCREEN) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
@ -301,8 +302,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
return;
}
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (PWINDOWIDEAL &&
((PWINDOWIDEAL->m_bIsFloating && PWINDOWIDEAL->m_bCreatedOverFullscreen) /* floating over fullscreen */
|| (PMONITOR->activeSpecialWorkspace == PWINDOWIDEAL->m_pWorkspace) /* on an open special workspace */))
@ -322,6 +321,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FSMODE_MAXIMIZED) {
if (!foundSurface) {
if (PMONITOR->activeSpecialWorkspace) {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (pFoundWindow && !pFoundWindow->onSpecialWorkspace()) {
@ -335,6 +335,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
}
if (!foundSurface) {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!(pFoundWindow && pFoundWindow->m_bIsFloating && pFoundWindow->m_bCreatedOverFullscreen))
@ -344,6 +345,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
}
} else {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
}

View file

@ -423,9 +423,7 @@ void CWLSurfaceResource::unlockPendingState() {
}
void CWLSurfaceResource::commitPendingState() {
auto previousBuffer = current.buffer;
CRegion previousBufferDamage = accumulateCurrentBufferDamage();
auto const previousBuffer = current.buffer;
current = pending;
pending.damage.clear();
pending.bufferDamage.clear();

View file

@ -159,8 +159,6 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
return;
const auto& TEXTURE = surface->current.texture;
const auto RDATA = (SRenderData*)data;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
// this is bad, probably has been logged elsewhere. Means the texture failed
// uploading to the GPU.
@ -175,6 +173,8 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
}
}
const auto RDATA = (SRenderData*)data;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
TRACY_GPU_ZONE("RenderSurface");
double outputX = -RDATA->pMonitor->vecPosition.x, outputY = -RDATA->pMonitor->vecPosition.y;
@ -484,36 +484,43 @@ void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWo
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// Non-floating main
std::vector<PHLWINDOWREF> windows;
windows.reserve(g_pCompositor->m_vWindows.size());
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || (!w->m_bIsMapped && !w->m_bFadingOut))
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (!shouldRenderWindow(w, pMonitor))
continue;
windows.push_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_pLastWindow) {
lastWindow = w;
lastWindow = w.lock();
continue;
}
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_MAIN);
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
// Non-floating popup
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || (!w->m_bIsMapped && !w->m_bFadingOut))
for (auto& w : windows) {
if (!w)
continue;
if (w->m_bIsFloating)
@ -522,24 +529,19 @@ void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWo
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_POPUP);
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || (!w->m_bIsMapped && !w->m_bFadingOut))
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_bIsFloating || w->m_bPinned)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
@ -547,7 +549,7 @@ void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWo
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
}
@ -1093,8 +1095,8 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
if (pSurface->current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D bufferSize = pSurface->current.bufferSize;
auto bufferSource = pSurface->current.viewport.source;
Vector2D const& bufferSize = pSurface->current.bufferSize;
auto const& bufferSource = pSurface->current.viewport.source;
// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
@ -1904,11 +1906,12 @@ void CHyprRenderer::damageBox(CBox* pBox, bool skipFrameSchedule) {
if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
damageBox.scale(m->scale);
if (!skipFrameSchedule)
m->addDamage(&damageBox);
}
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");

View file

@ -46,7 +46,7 @@ CBox CHyprBorderDecoration::assignedBoxGlobal() {
return box.translate(WORKSPACEOFFSET);
}
void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float a) {
void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
if (doesntWantBorders())
return;

View file

@ -11,7 +11,7 @@ class CHyprBorderDecoration : public IHyprWindowDecoration {
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float a);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();

View file

@ -86,7 +86,7 @@ void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
}
void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float a) {
void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
const auto PWINDOW = m_pWindow.lock();

View file

@ -11,7 +11,7 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float a);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();

View file

@ -94,7 +94,7 @@ void CHyprGroupBarDecoration::damageEntire() {
g_pHyprRenderer->damageBox(&box);
}
void CHyprGroupBarDecoration::draw(PHLMONITOR pMonitor, float a) {
void CHyprGroupBarDecoration::draw(PHLMONITOR pMonitor, float const& a) {
// get how many bars we will draw
int barsToDraw = m_dwGroupMembers.size();

View file

@ -31,7 +31,7 @@ class CHyprGroupBarDecoration : public IHyprWindowDecoration {
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(PHLMONITOR, float a);
virtual void draw(PHLMONITOR, float const& a);
virtual eDecorationType getDecorationType();

View file

@ -39,7 +39,7 @@ class IHyprWindowDecoration {
virtual void onPositioningReply(const SDecorationPositioningReply& reply) = 0;
virtual void draw(PHLMONITOR, float a) = 0;
virtual void draw(PHLMONITOR, float const& a) = 0;
virtual eDecorationType getDecorationType() = 0;