scale the opaque region in blurring

This commit is contained in:
Vaxry 2023-01-31 12:29:23 +00:00
parent eaf0fb14c9
commit 85c07c2fe0

View file

@ -857,6 +857,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
pixman_region32_init_rect(&inverseOpaque, 0, 0, pBox->width, pBox->height);
}
wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale);
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE =
(*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
@ -864,12 +866,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {
if (pSurface->current.scale != 1) {
// wlroots prohibits shrinking a region
// TODO: just shrink
pixman_region32_union_rect(&inverseOpaque, &inverseOpaque, 0, 0, pBox->width, pBox->height);
}
pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y);
pixman_region32_intersect(&inverseOpaque, &inverseOpaque, &damage);