mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-29 14:45:58 +01:00
renderer: don't use the surface counter in popup iterations
fixes #6663
This commit is contained in:
parent
3ba3d20ad3
commit
95782de966
1 changed files with 1 additions and 1 deletions
|
@ -212,7 +212,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
|
||||||
// FIXME: This is wrong and will bug the blur out as shit if the first surface
|
// FIXME: This is wrong and will bug the blur out as shit if the first surface
|
||||||
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
|
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
|
||||||
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
|
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
|
||||||
if (RDATA->surfaceCounter == 0) {
|
if (RDATA->surfaceCounter == 0 && !RDATA->popup) {
|
||||||
if (RDATA->blur)
|
if (RDATA->blur)
|
||||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
|
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue