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renderer: fix floating window damage (#8182)
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1 changed files with 2 additions and 2 deletions
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@ -687,6 +687,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
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g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW);
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g_pHyprRenderer->damageWindow(PWINDOW);
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// do this after onWindowRemoved because otherwise it'll think the window is invalid
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// do this after onWindowRemoved because otherwise it'll think the window is invalid
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PWINDOW->m_bIsMapped = false;
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PWINDOW->m_bIsMapped = false;
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@ -726,8 +728,6 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pCompositor->addToFadingOutSafe(PWINDOW);
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g_pCompositor->addToFadingOutSafe(PWINDOW);
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
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if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
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if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.value() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.value() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
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