shadow: fix small pixel gaps between border

huge fix
This commit is contained in:
Vaxry 2024-05-04 20:30:03 +01:00
parent cba1ade848
commit a3309b51a2

View file

@ -190,7 +190,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a); g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
// render black window box ("clip") // render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale); g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale);
alphaSwapFB.bind(); alphaSwapFB.bind();