input: fix minor issue with holding focus

This commit is contained in:
vaxerski 2023-04-02 13:42:57 +01:00
parent 0fc145c52c
commit b1426cad28
2 changed files with 3 additions and 2 deletions

View File

@ -2164,7 +2164,7 @@ SLayerSurface* CCompositor::getLayerSurfaceFromSurface(wlr_surface* pSurface) {
return; return;
} }
}; };
if (!ls->layerSurface || !ls->mapped) if (!ls->layerSurface || !ls->mapped)
continue; continue;

View File

@ -160,9 +160,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
} }
} else if (g_pCompositor->m_pLastWindow) { } else if (g_pCompositor->m_pLastWindow) {
foundSurface = g_pCompositor->m_pLastFocus; foundSurface = g_pCompositor->m_pLastFocus;
pFoundWindow = g_pCompositor->m_pLastWindow;
if (!g_pCompositor->m_pLastWindow->m_bIsX11) if (!g_pCompositor->m_pLastWindow->m_bIsX11)
g_pCompositor->vectorWindowToSurface(mouseCoords, g_pCompositor->m_pLastWindow, surfaceCoords); foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, g_pCompositor->m_pLastWindow, surfaceCoords);
else else
surfacePos = g_pCompositor->m_pLastWindow->m_vRealPosition.vec(); surfacePos = g_pCompositor->m_pLastWindow->m_vRealPosition.vec();