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https://github.com/hyprwm/Hyprland
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remove main_mod
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parent
a6699ef30c
commit
b4ebc18367
2 changed files with 2 additions and 8 deletions
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@ -35,8 +35,6 @@ void CConfigManager::setDefaultVars() {
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configValues["general:max_fps"].intValue = 60;
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configValues["general:max_fps"].intValue = 60;
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configValues["general:sensitivity"].floatValue = 1.0f;
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configValues["general:sensitivity"].floatValue = 1.0f;
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configValues["general:apply_sens_to_raw"].intValue = 0;
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configValues["general:apply_sens_to_raw"].intValue = 0;
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:border_size"].intValue = 1;
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configValues["general:border_size"].intValue = 1;
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configValues["general:no_border_on_floating"].intValue = 0;
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configValues["general:no_border_on_floating"].intValue = 0;
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@ -1242,9 +1240,6 @@ void CConfigManager::loadConfigLoadVars() {
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g_pInputManager->setTabletConfigs();
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g_pInputManager->setTabletConfigs();
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}
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}
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// Calculate the internal vars
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
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if (!isFirstLaunch)
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if (!isFirstLaunch)
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g_pHyprOpenGL->m_bReloadScreenShader = true;
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g_pHyprOpenGL->m_bReloadScreenShader = true;
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@ -179,7 +179,6 @@ void IHyprLayout::onBeginDragWindow() {
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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// shadow to ignore any bound to MAIN_MOD
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g_pKeybindManager->shadowKeybinds();
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g_pKeybindManager->shadowKeybinds();
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}
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}
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@ -409,8 +408,8 @@ CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
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return m_pLastTiledWindow;
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return m_pLastTiledWindow;
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// if we don't, let's try to find any window that is in the middle
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// if we don't, let's try to find any window that is in the middle
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if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f); PWINDOWCANDIDATE &&
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if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
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PWINDOWCANDIDATE != pWindow)
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PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
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return PWINDOWCANDIDATE;
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return PWINDOWCANDIDATE;
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// if not, floating window
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// if not, floating window
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