fix and update the default and autogen cfg

This commit is contained in:
vaxerski 2022-05-12 11:34:39 +02:00
parent ff0f535c28
commit b7241bceef
2 changed files with 65 additions and 24 deletions

View file

@ -17,7 +17,7 @@ input {
} }
general { general {
max_fps=60 max_fps=60 # deprecated, unused
sensitivity=0.25 sensitivity=0.25
main_mod=SUPER main_mod=SUPER
@ -27,14 +27,14 @@ general {
col.active_border=0x66ee1111 col.active_border=0x66ee1111
col.inactive_border=0x66333333 col.inactive_border=0x66333333
damage_tracking=monitor # experimental, monitor is 99% fine, but full might have bugs! damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
} }
decoration { decoration {
rounding=10 rounding=10
blur=1 blur=1
blur_size=3 # minimum 3 blur_size=3 # minimum 1
blur_passes=2 # minimum 2, more passes = more resource intensive. blur_passes=1 # minimum 1, more passes = more resource intensive.
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts. # Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes. # if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts. # the more passes, the more you can up the blur_size without noticing artifacts.
@ -48,9 +48,11 @@ animations {
windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value. windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
windows=1 windows=1
borders=1 borders=1
borders_speed=20 borders_speed=10
fadein=1 # fade in AND out fadein=1 # fade in AND out
fadein_speed=20 fadein_speed=10
workspaces=1
workspaces_speed=8
} }
dwindle { dwindle {
@ -59,12 +61,12 @@ dwindle {
# example window rules # example window rules
# for windows named/classed as abc and xyz # for windows named/classed as abc and xyz
windowrule=move 69 420,abc #windowrule=move 69 420,abc
windowrule=size 420 69,abc #windowrule=size 420 69,abc
windowrule=tile,xyz #windowrule=tile,xyz
windowrule=float,abc #windowrule=float,abc
windowrule=pseudo,abc #windowrule=pseudo,abc
windowrule=monitor 0,xyz #windowrule=monitor 0,xyz
# example binds # example binds
bind=SUPER,Q,exec,kitty bind=SUPER,Q,exec,kitty

View file

@ -19,16 +19,12 @@ input {
kb_model= kb_model=
kb_options= kb_options=
kb_rules= kb_rules=
repeat_rate=
repeat_delay=
touchpad { follow_mouse=1
disable_while_typing=
}
} }
general { general {
max_fps=60 max_fps=60 # deprecated, unused
sensitivity=0.25 sensitivity=0.25
main_mod=SUPER main_mod=SUPER
@ -37,29 +33,61 @@ general {
border_size=2 border_size=2
col.active_border=0x66ee1111 col.active_border=0x66ee1111
col.inactive_border=0x66333333 col.inactive_border=0x66333333
damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
} }
decoration { decoration {
rounding=10 rounding=10
blur=1
blur_size=3 # minimum 1
blur_passes=1 # minimum 1, more passes = more resource intensive.
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts.
} }
animations { animations {
enabled=1 enabled=1
speed=7 speed=7 # speed is measured in 100s of ms, 7 = 700ms
curve=default # you can customize your own bezier curves, see the wiki
windows_curve=default # specific curve for all window animations
windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value. windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
windows=1 windows=1
borders=1 borders=1
borders_speed=20 borders_speed=10
fadein=1 # fade in AND out fadein=1 # fade in AND out
fadein_speed=20 fadein_speed=10
workspaces=1
workspaces_speed=8
} }
# basic binds dwindle {
bind=SUPER,return,exec,kitty pseudotile=0 # enable pseudotiling on dwindle
bind=SUPER,T,exec,alacritty }
# example window rules
# for windows named/classed as abc and xyz
#windowrule=move 69 420,abc
#windowrule=size 420 69,abc
#windowrule=tile,xyz
#windowrule=float,abc
#windowrule=pseudo,abc
#windowrule=monitor 0,xyz
# example binds
bind=SUPER,Q,exec,kitty
bind=SUPER,C,killactive, bind=SUPER,C,killactive,
bind=SUPER,M,exec,pkill Hyprland bind=SUPER,M,exec,pkill Hyprland
bind=SUPER,E,exec,dolphin
bind=SUPER,V,togglefloating, bind=SUPER,V,togglefloating,
bind=SUPER,R,exec,wofi --show drun -o DP-3
bind=SUPER,P,pseudo,
bind=SUPER,left,movefocus,l
bind=SUPER,right,movefocus,r
bind=SUPER,up,movefocus,u
bind=SUPER,down,movefocus,d
bind=SUPER,1,workspace,1 bind=SUPER,1,workspace,1
bind=SUPER,2,workspace,2 bind=SUPER,2,workspace,2
@ -71,4 +99,15 @@ bind=SUPER,7,workspace,7
bind=SUPER,8,workspace,8 bind=SUPER,8,workspace,8
bind=SUPER,9,workspace,9 bind=SUPER,9,workspace,9
bind=SUPER,0,workspace,10 bind=SUPER,0,workspace,10
bind=ALT,1,movetoworkspace,1
bind=ALT,2,movetoworkspace,2
bind=ALT,3,movetoworkspace,3
bind=ALT,4,movetoworkspace,4
bind=ALT,5,movetoworkspace,5
bind=ALT,6,movetoworkspace,6
bind=ALT,7,movetoworkspace,7
bind=ALT,8,movetoworkspace,8
bind=ALT,9,movetoworkspace,9
bind=ALT,0,movetoworkspace,10
)#"; )#";