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https://github.com/hyprwm/Hyprland
synced 2024-11-07 15:25:59 +01:00
fix and update the default and autogen cfg
This commit is contained in:
parent
ff0f535c28
commit
b7241bceef
2 changed files with 65 additions and 24 deletions
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@ -17,7 +17,7 @@ input {
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}
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}
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general {
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general {
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max_fps=60
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max_fps=60 # deprecated, unused
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sensitivity=0.25
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sensitivity=0.25
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main_mod=SUPER
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main_mod=SUPER
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@ -27,14 +27,14 @@ general {
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col.active_border=0x66ee1111
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col.active_border=0x66ee1111
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col.inactive_border=0x66333333
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col.inactive_border=0x66333333
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damage_tracking=monitor # experimental, monitor is 99% fine, but full might have bugs!
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damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
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}
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}
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decoration {
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decoration {
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rounding=10
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rounding=10
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blur=1
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blur=1
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blur_size=3 # minimum 3
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blur_size=3 # minimum 1
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blur_passes=2 # minimum 2, more passes = more resource intensive.
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blur_passes=1 # minimum 1, more passes = more resource intensive.
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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# if you want heavy blur, you need to up the blur_passes.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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@ -48,9 +48,11 @@ animations {
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows=1
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windows=1
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borders=1
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borders=1
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borders_speed=20
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borders_speed=10
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fadein=1 # fade in AND out
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fadein=1 # fade in AND out
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fadein_speed=20
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fadein_speed=10
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workspaces=1
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workspaces_speed=8
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}
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}
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dwindle {
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dwindle {
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@ -59,12 +61,12 @@ dwindle {
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# example window rules
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# example window rules
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# for windows named/classed as abc and xyz
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# for windows named/classed as abc and xyz
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windowrule=move 69 420,abc
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#windowrule=move 69 420,abc
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windowrule=size 420 69,abc
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#windowrule=size 420 69,abc
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windowrule=tile,xyz
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#windowrule=tile,xyz
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windowrule=float,abc
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#windowrule=float,abc
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windowrule=pseudo,abc
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#windowrule=pseudo,abc
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windowrule=monitor 0,xyz
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#windowrule=monitor 0,xyz
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# example binds
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# example binds
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bind=SUPER,Q,exec,kitty
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bind=SUPER,Q,exec,kitty
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@ -19,16 +19,12 @@ input {
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kb_model=
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kb_model=
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kb_options=
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kb_options=
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kb_rules=
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kb_rules=
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repeat_rate=
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repeat_delay=
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touchpad {
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follow_mouse=1
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disable_while_typing=
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}
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}
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}
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general {
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general {
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max_fps=60
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max_fps=60 # deprecated, unused
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sensitivity=0.25
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sensitivity=0.25
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main_mod=SUPER
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main_mod=SUPER
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@ -37,29 +33,61 @@ general {
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border_size=2
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border_size=2
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col.active_border=0x66ee1111
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col.active_border=0x66ee1111
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col.inactive_border=0x66333333
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col.inactive_border=0x66333333
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damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
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}
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}
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decoration {
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decoration {
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rounding=10
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rounding=10
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blur=1
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blur_size=3 # minimum 1
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blur_passes=1 # minimum 1, more passes = more resource intensive.
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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}
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}
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animations {
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animations {
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enabled=1
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enabled=1
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speed=7
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speed=7 # speed is measured in 100s of ms, 7 = 700ms
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curve=default # you can customize your own bezier curves, see the wiki
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windows_curve=default # specific curve for all window animations
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows=1
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windows=1
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borders=1
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borders=1
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borders_speed=20
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borders_speed=10
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fadein=1 # fade in AND out
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fadein=1 # fade in AND out
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fadein_speed=20
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fadein_speed=10
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workspaces=1
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workspaces_speed=8
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}
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}
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# basic binds
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dwindle {
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bind=SUPER,return,exec,kitty
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pseudotile=0 # enable pseudotiling on dwindle
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bind=SUPER,T,exec,alacritty
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}
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# example window rules
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# for windows named/classed as abc and xyz
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#windowrule=move 69 420,abc
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#windowrule=size 420 69,abc
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#windowrule=tile,xyz
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#windowrule=float,abc
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#windowrule=pseudo,abc
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#windowrule=monitor 0,xyz
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# example binds
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bind=SUPER,Q,exec,kitty
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bind=SUPER,C,killactive,
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bind=SUPER,C,killactive,
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bind=SUPER,M,exec,pkill Hyprland
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bind=SUPER,M,exec,pkill Hyprland
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bind=SUPER,E,exec,dolphin
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bind=SUPER,V,togglefloating,
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bind=SUPER,V,togglefloating,
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bind=SUPER,R,exec,wofi --show drun -o DP-3
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bind=SUPER,P,pseudo,
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bind=SUPER,left,movefocus,l
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bind=SUPER,right,movefocus,r
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bind=SUPER,up,movefocus,u
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bind=SUPER,down,movefocus,d
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bind=SUPER,1,workspace,1
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bind=SUPER,1,workspace,1
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bind=SUPER,2,workspace,2
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bind=SUPER,2,workspace,2
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@ -71,4 +99,15 @@ bind=SUPER,7,workspace,7
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bind=SUPER,8,workspace,8
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bind=SUPER,8,workspace,8
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bind=SUPER,9,workspace,9
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bind=SUPER,9,workspace,9
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bind=SUPER,0,workspace,10
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bind=SUPER,0,workspace,10
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bind=ALT,1,movetoworkspace,1
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bind=ALT,2,movetoworkspace,2
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bind=ALT,3,movetoworkspace,3
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bind=ALT,4,movetoworkspace,4
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bind=ALT,5,movetoworkspace,5
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bind=ALT,6,movetoworkspace,6
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bind=ALT,7,movetoworkspace,7
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bind=ALT,8,movetoworkspace,8
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bind=ALT,9,movetoworkspace,9
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bind=ALT,0,movetoworkspace,10
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)#";
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)#";
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