fixed overlay layers being on bottom of fullscreen windows

This commit is contained in:
vaxerski 2022-04-25 21:49:45 +02:00
parent 9eae3b3c3b
commit cabab409e6
2 changed files with 11 additions and 5 deletions

View file

@ -51,7 +51,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
Vector2D surfacePos = Vector2D(-1337, -1337);
CWindow* pFoundWindow = nullptr;
// first, we check if the workspace doesnt have a fullscreen window
// overlay is above fullscreen
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
// then, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
@ -77,10 +81,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
}
}
// then surfaces on top
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);

View file

@ -67,6 +67,12 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
renderWindow(&w, pMonitor, time, true);
}
// and the overlay layers
for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
SRenderData renderdata = {pMonitor->output, time, ls->geometry.x, ls->geometry.y};
wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
}
renderDragIcon(pMonitor, time);
// if correct monitor draw hyprerror