fix fade corner artifacts

This commit is contained in:
vaxerski 2022-07-16 21:10:16 +02:00
parent 16afa2c422
commit cb2989cec5

View file

@ -34,8 +34,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
gl_FragColor = )#" + colorVarName + R"#( * distances;
return;
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
} else if (pixCoord[1] > bottomRight[1]) {
@ -66,8 +65,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
gl_FragColor = )#" + colorVarName + R"#( * distances;
return;
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
}
@ -102,8 +100,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
gl_FragColor = )#" + colorVarName + R"#( * distances;
return;
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
} else if (pixCoord[1] > bottomRight[1]) {
@ -134,8 +131,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
distances = distances / 4.0;
gl_FragColor = )#" + colorVarName + R"#( * distances;
return;
)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
}
}
}
@ -176,11 +172,13 @@ void main() {
return;
}
vec4 pixColor = v_color;
vec2 pixCoord = fullSize * v_texcoord;
)#" + ROUNDED_SHADER_FUNC("v_color") + R"#(
)#" + ROUNDED_SHADER_FUNC("pixColor") + R"#(
gl_FragColor = v_color;
gl_FragColor = pixColor;
})#";
inline const std::string TEXVERTSRC = R"#(