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animation: avoid crashes in ::tick() on mutations
mutating the active variables is valid during a tick, we can't let it crash
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1 changed files with 5 additions and 1 deletions
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@ -215,7 +215,11 @@ void CHyprAnimationManager::tick() {
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lastTick = std::chrono::high_resolution_clock::now();
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static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
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for (auto const& pav : m_vActiveAnimatedVariables) {
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// We need to do this because it's perfectly valid to add/change a var during this (via callbacks)
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// FIXME: instead of doing this, make a fn to defer adding until tick is done and not in progress anymore.
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const auto PAVS = m_vActiveAnimatedVariables;
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for (auto const& pav : PAVS) {
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const auto PAV = pav.lock();
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if (!PAV)
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continue;
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