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fix XDELTA and YDELTA with empty geometry
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1 changed files with 4 additions and 3 deletions
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@ -126,8 +126,9 @@ void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size)
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wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
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wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
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else {
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else {
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// I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
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// I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
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const auto XDELTA = pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width;
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const auto YDELTA = pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height;
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const auto XDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width : 0;
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const auto YDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height : 0;
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wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA);
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wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA);
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}
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}
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