allow focus to modal

This commit is contained in:
vaxerski 2022-07-08 23:37:55 +02:00
parent e6872bddf4
commit ddc4cbbd7e
2 changed files with 5 additions and 5 deletions

View file

@ -420,13 +420,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
if (PMONITOR->specialWorkspaceOpen) { if (PMONITOR->specialWorkspaceOpen) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) { for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->m_bHidden && !(*w)->m_bIsModal && (*w)->m_iX11Type != 2) if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2)
return (*w).get(); return (*w).get();
} }
for (auto& w : m_vWindows) { for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bHidden && !w->m_bIsModal && w->m_iX11Type != 2) if (!w->m_bIsFloating && w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bHidden && w->m_iX11Type != 2)
return w.get(); return w.get();
} }
} }
@ -434,13 +434,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) { for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bIsModal && (*w)->m_iX11Type != 2) if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2)
return w->get(); return w->get();
} }
for (auto& w : m_vWindows) { for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && !w->m_bIsModal && w->m_iX11Type != 2) if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && w->m_iX11Type != 2)
return w.get(); return w.get();
} }

View file

@ -235,7 +235,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv() - Vector2D(10,10); PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv() - Vector2D(10,10);
} }
if (!PWINDOW->m_bNoFocus && !PWINDOW->m_bNoInitialFocus && !PWINDOW->m_bIsModal && PWINDOW->m_iX11Type != 2) if (!PWINDOW->m_bNoFocus && !PWINDOW->m_bNoInitialFocus && PWINDOW->m_iX11Type != 2)
g_pCompositor->focusWindow(PWINDOW); g_pCompositor->focusWindow(PWINDOW);
Debug::log(LOG, "Window got assigned a surfaceTreeNode %x", PWINDOW->m_pSurfaceTree); Debug::log(LOG, "Window got assigned a surfaceTreeNode %x", PWINDOW->m_pSurfaceTree);