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https://github.com/hyprwm/Hyprland
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db5adea962
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2 changed files with 12 additions and 11 deletions
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@ -36,7 +36,6 @@ void CFrameSchedulingManager::onFrameNeeded(CMonitor* pMonitor) {
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return;
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}
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DATA->noVblankTimer = true;
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onPresent(pMonitor, nullptr);
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}
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@ -52,7 +51,6 @@ void CFrameSchedulingManager::gpuDone(wlr_buffer* pBuffer) {
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// delayed frame, let's render immediately, our shit will be presented soon
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// if we finish rendering before the next vblank somehow, kernel will be mad, but oh well
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DATA->noVblankTimer = true;
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g_pHyprRenderer->renderMonitor(DATA->pMonitor);
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DATA->delayedFrameSubmitted = true;
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}
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@ -97,7 +95,6 @@ void CFrameSchedulingManager::onPresent(CMonitor* pMonitor, wlr_output_event_pre
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if (DATA->delayedFrameSubmitted) {
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DATA->delayedFrameSubmitted = false;
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DATA->activelyPushing = false;
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return;
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}
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@ -127,18 +124,22 @@ void CFrameSchedulingManager::onPresent(CMonitor* pMonitor, wlr_output_event_pre
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}
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// we can't do this on wayland
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if (!wlr_backend_is_wl(pMonitor->output->backend) && !DATA->noVblankTimer && presentationData) {
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float msUntilVblank = 0;
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if (presentationData) {
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const std::chrono::system_clock::time_point LASTVBLANK{std::chrono::duration_cast<std::chrono::system_clock::duration>(
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std::chrono::seconds{presentationData->when->tv_sec} + std::chrono::nanoseconds{presentationData->when->tv_nsec})};
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const float MSUNTILVBLANK = (presentationData->refresh ? presentationData->refresh / 1000000.0 : pMonitor->refreshRate / 1000.0) -
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msUntilVblank = (presentationData->refresh ? presentationData->refresh / 1000000.0 : pMonitor->refreshRate / 1000.0) -
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std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - LASTVBLANK).count();
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} else
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msUntilVblank = std::chrono::duration_cast<std::chrono::milliseconds>(DATA->nextVblank - std::chrono::system_clock::now()).count();
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if (msUntilVblank > 0) {
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wl_event_source_timer_update(DATA->event, 0);
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wl_event_source_timer_update(DATA->event, std::floor(MSUNTILVBLANK));
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wl_event_source_timer_update(DATA->event, std::floor(msUntilVblank));
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}
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renderMonitor(DATA);
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DATA->noVblankTimer = false;
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}
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CFrameSchedulingManager::SSchedulingData* CFrameSchedulingManager::dataFor(CMonitor* pMonitor) {
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@ -43,9 +43,6 @@ class CFrameSchedulingManager {
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// whether the frame was submitted from gpuDone
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bool delayedFrameSubmitted = false;
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// don't plant a vblank timer
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bool noVblankTimer = false;
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// we need to render a few full frames at the beginning to catch all buffers
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int forceFrames = 5;
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@ -64,6 +61,9 @@ class CFrameSchedulingManager {
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// legacy scheduler: for backends that do not send us reliable present events
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// these rely on onFrame
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bool legacyScheduler = false;
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// next predicted vblank
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std::chrono::system_clock::time_point nextVblank;
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};
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std::vector<SSchedulingData> m_vSchedulingData;
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