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https://github.com/hyprwm/Hyprland
synced 2024-11-23 00:45:58 +01:00
Fix resize transitions on multimon + transformed
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parent
57817f7252
commit
f755351511
2 changed files with 8 additions and 2 deletions
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@ -12,6 +12,8 @@
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#include "Texture.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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#include "Framebuffer.hpp"
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class CHyprRenderer;
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inline const float fullVerts[] = {
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inline const float fullVerts[] = {
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1, 0, // top right
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1, 0, // top right
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0, 0, // top left
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0, 0, // top left
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@ -144,6 +146,8 @@ private:
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void renderSplash(cairo_t *const, cairo_surface_t *const, double);
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void renderSplash(cairo_t *const, cairo_surface_t *const, double);
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void preBlurForCurrentMonitor();
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void preBlurForCurrentMonitor();
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friend class CHyprRenderer;
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};
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};
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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@ -232,8 +232,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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if (ignorePosition) {
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if (ignorePosition) {
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renderdata.x = 0;
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renderdata.x = pMonitor->vecPosition.x;
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renderdata.y = 0;
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renderdata.y = pMonitor->vecPosition.y;
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}
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}
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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@ -304,7 +304,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->m_bEndFrame = true;
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g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
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g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
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g_pHyprOpenGL->m_bEndFrame = false;
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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