* input: return early in mouseMoveUnified when the session is locked
* sessionLock: make make a commit an opportunity to focus session lock surfaces
* compositor: allow resetting focus when session is locked
* input: remove redundant PMONITOR checks
PMONITOR is checked above
* input: check isSessionLocked earlier in mouseMoveUnified
A bit of reordering, so that we don't call some stuff that is irrelevant
when the session is locked
* keybindmgr: fix typo in swap prev
seems a suspicious extra ) got added, remove it.
* configmgr: dont dereference invalid iterator
i think the idea here was to print the key and not the iterator at or
past .end()
gtk scales the cursor size itself since its CSD so if we scale the size
its gonna get double scaled. incorporate the scale into xcursormanager
to keep track of it.
* Update fullscreen state dispatcher behaviour
* Change syncFullscreen default to false
* Revert all changes
* Modify fullscreenstate dispatcher toggle behaviour
* Update syncFullscreen according to state
* Update syncFullscreen before setting fullscreen state
* keybindmgr: avoid uint rollover on mouse keycode
mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.
* watchdog: avoid data races in watchdog
asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.
* hyprdebug: change non unicode character to name
asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
change the hook to monitorAdded instead of newMonitor so its finalized
in the compositor and added to vMonitors, move the
checkDefaultCursorWarp to PointerManager and check for it upon mode
change. and also ensure it doesnt go out of bounds by replacing it in
the middle again on resolution changes.
cursor:sync_gsettings_theme is set to default true and if enabled it
will now sync xcursor theme loading with gsettings if it can, meaning
CSD clients will now also change to the appropiate theme upon start and
hyprctl setcursor THEME SIZE .
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
avoid adding ill formed Inherit lines to inherit vector and later
scanning them, it wont change anything in practice but makes the inherit
theme parsing more in line with what its supposed todo. also check for
return values of the various string functions so we dont end up erasing
the wrong thing.
* cursormgr: reduce duplicated code
add a few functions such as setCursorBuffer and setAnimationTimer to
reduce duplicated code and also avoid future mishaps of forgetting to
clear buffer or disarm timer. and generally reduce spaghetti even tho
pasta can be delicious.
* xcursormgr: implent inherited themes
implent index.theme parsing and inherited themes.
* cursormgr: ensure a fallback xcursor exist
ensure a xcursor fallback exist otherwise it wont load the proper theme
if we at launch have hyprcursor enabled and then set it to false in
config and reload. also use the env var when using hyprctl setcursor
incase its empty.
* xcursor: bootleg xcursors into its own manager
implent XCursorManager and load themes based on librarypath and its
dir, now we catch all supplied theme files. and also implent animated
cursors. also refactor a bit of spaghetti regarding xcursors in
CursorManager.
* hyprcursor: fix buffer leak
animated cursors are creating a new buffer for each image, ensure we
drop the buffers so it continously doesnt build up in infinity.
* cursormgr: use eventloopmgr for animation
use EvenloopManager for timers instead of adding it directly to
m_sWLEventLoop and using its related wl_* functions.
there were a bunch of missing cursors, rework the shape loading add a
function to get legacyname from new wayland names. also bootleg add a
cursor if no theme can be found and no shape. to atleast show
something.
* bezier: dont loop on float values
Using a floating-point loop variable with a fixed increment can cause precision
errors over time due to the nature of floating-point arithmetic.
and cause undesired effects.
ex
iteration 1 = 0.10000000149011611938
iteration 2 = 0.20000000298023223877
eventually..
iteration 8 = 0.80000001192092895508
iteration 9 = 0.89999997615814208984
* hyprctl: close sockets on destruction
store socketpath and close the fd and unlink the socket path on exit.
* eventloopmgr: close the timerfd
close the timerfd on exit.
* debug: make logging thread safe
instead of opening and closing the logfile on each write open it on init
and close it on compositor exit. also add a mutex so accidently using
logging from a thread like the watchdog or similiar doesnt cause issues.
* xwl: clean up fd logic
check if the fd is actually opened before closing, and close the
pipesource FD on exit.
The protocol says:
> The locked event "must not be sent until a new "locked" frame (either from a
> session lock surface or the compositor blanking the output) has been presented
> on all outputs and no security sensitive normal/unlocked content is possibly
> visible".
This helps users ensure the screen is properly locked before suspending
the machine. (e.g. with swaylock --ready-fd)
* fix: change min cursor padding to 0
* chore: set default hotspot padding to 0
* fix: adjusting clamp after getting closest point to fix getting off limit point
* fix: deal with floating point to clamp to prev value
* refactor: max coords to vector
* fix: remove box closestPoint adjustment due its fix on hyprutils
some weird combination of scrolling/nesting hyprland and closing a
window i managed to divide by zero here, reported by ubsan. add a check
to ensure we dont hit UB.
* surfacerole: add virtual destructor
all classes that will be derived from should have a virtual destructor
otherwise deleting an instance via pointer to a base class is undefined
behaviour, layershell/xdgshell hits this with std::default_delete in the
new sharedptr implentation.
* includes: fix missing includes
fix missing includes for no precompiled headers builds, and remove a
redefiniton of a macro already defined in macros.hpp