Commit graph

21 commits

Author SHA1 Message Date
360673ed62 fix small ub in keyboard 2024-07-20 12:42:57 +02:00
aeb500df17 drop wlroots 2024-07-20 12:42:57 +02:00
9f28b37e2c コードスタイル 2024-07-20 12:42:26 +02:00
5051aeaa62 tablets and shit 2024-07-20 12:42:26 +02:00
ab9e5bf98a fixes 2024-07-20 12:42:26 +02:00
d7855b0349 fix crasherino 2024-07-20 12:42:26 +02:00
3cc4387d73 keyboard mod fixes 2024-07-20 12:42:26 +02:00
9ad03ed231 update key state on key events to have mods working in drm 2024-07-20 12:42:26 +02:00
d93791e25d Core: Move to aquamarine 2024-07-20 12:42:25 +02:00
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
8c64a4bad7
core: move to hyprutils for utils (#6385)
* core: move to hyprutils for utils

Nix: add hyprutils dep

* Meson: add hyprutils dep

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-06-11 17:17:45 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Sungyoon Cho
d0a4a0e0d8
input: fix modifier and leds (#6062) 2024-05-14 16:14:43 +01:00
84e8d1810d Tablet: move to new impl
Ring and strip are not implemented. Will I implement this? God fucking knows. Nobody seems to have that anyways.
2024-05-09 13:37:39 +01:00
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Ikalco
6ccc22194c
xkb: check value correctly with xkb_state_layout_index_is_active() (#5925) 2024-05-07 16:07:50 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
c77b60c910 keyboard: prevent UAF in destroy events 2024-05-04 16:37:26 +01:00
c951c4f8a1 keyboard: check for wlr() validity before accessing
fixes #5873
2024-05-04 16:10:32 +01:00
25964e5a2b hid: don't access expired resources in virtual devices
fixes #5868
2024-05-04 12:36:02 +01:00
1237732b97 input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp

Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
2024-05-03 22:40:27 +01:00