Instead of using weird "hacks" to get GPU information, Just get whatever libdrm reports.
This is by no means perfect and omits specific GPU details such as the model.
These allow launching hyprland with a systemd service. They provide
graphical-session.target which allows enabling services such as the
ones for Waybar and Mako.
In file included from src/pch/pch.hpp:1:
In file included from src/Compositor.hpp:11:
src/config/ConfigManager.hpp:147:10: error: no template named 'variant' in namespace 'std'
147 | std::variant<SBoolData, SRangeData, SFloatData, SStringData, SColorData, SChoiceData, SGradientData, SVectorData> data;
| ~~~~~^
hyprctl dispatch -- movetoworkspacesilent x,"^kitty$" where X is the
current workspace makes kitty stops updating until current workspace is
changed while it is on the screen. update the suspend state after it has
been moved.
gtk scales the cursor size itself since its CSD so if we scale the size
its gonna get double scaled. incorporate the scale into xcursormanager
to keep track of it.
after commit 4b4971c it uses m_iFbAllocated and deletes if upon calling
release() but Renderbuffer generates directly on m_iFb without calling
alloc() meaning it wont be deleted on release(), set m_iFbAllocated to
true after generating the buffer.
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
instead of potentially causing wonky behaviour from destructing in the
constructor add the unique_ptr reset to doLater and dont use the not
done constructed protolog in the constructor, call Debug::log directly.
see issue #7240
* Update fullscreen state dispatcher behaviour
* Change syncFullscreen default to false
* Revert all changes
* Modify fullscreenstate dispatcher toggle behaviour
* Update syncFullscreen according to state
* Update syncFullscreen before setting fullscreen state
* keybindmgr: avoid uint rollover on mouse keycode
mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.
* watchdog: avoid data races in watchdog
asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.
* hyprdebug: change non unicode character to name
asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
change the hook to monitorAdded instead of newMonitor so its finalized
in the compositor and added to vMonitors, move the
checkDefaultCursorWarp to PointerManager and check for it upon mode
change. and also ensure it doesnt go out of bounds by replacing it in
the middle again on resolution changes.