thinkingwithberries
a8e2595534
Update hyprland.conf
2022-06-23 21:52:17 +08:00
thinkingwithberries
3c6526dbbe
Merge branch 'hyprwm:main' into ex-conf-improvements
2022-06-23 21:51:40 +08:00
vaxerski
4945c5887d
reload all keyboards and not only the active
2022-06-23 15:48:31 +02:00
thinkingwithberries
ccdb03391e
removed unused max fps option
2022-06-23 20:30:28 +08:00
thinkingwithberries
6ba5edd13e
Made some settings' comments clearer
2022-06-23 18:26:48 +08:00
vaxerski
31dc70a41a
Added exact to resizeActive and added moveactive
2022-06-23 10:14:59 +02:00
vaxerski
f9745b0d3b
allow getWindowInDirection to scan other mons
2022-06-23 09:56:16 +02:00
Kainoa Kanter
64f6818a13
:finnadie:
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https://www.youtube.com/watch?v=_asNhzXq72w
2022-06-22 15:22:22 -07:00
ThatOneCalculator
2631489a18
Syntax error in CI
2022-06-22 15:17:21 -07:00
ThatOneCalculator
5614f28dfd
T1C: CMake Release Pipeline (CI)
2022-06-23 00:11:57 +02:00
ThatOneCalculator
a98c07cd00
Merge branch 'main' of https://github.com/hyprwm/Hyprland
2022-06-22 13:24:31 -07:00
Mihai Fufezan
11a5e6bcbf
nix: revert to original wlroots repo
2022-06-22 23:23:46 +03:00
ThatOneCalculator
6eefd294af
Upload release archive
2022-06-22 13:18:09 -07:00
ThatOneCalculator
606f4b0794
Fix release action
2022-06-22 13:09:37 -07:00
Kainoa Kanter
ff6e3a4d24
T1C: Releases pipeline
2022-06-22 22:04:55 +02:00
Kainoa Kanter
c21b062fe5
Delete aur directory
2022-06-22 11:25:41 -07:00
vaxerski
19d94b87ab
Added keybind submaps
2022-06-22 20:23:20 +02:00
Vaxry
bd41776a5a
Merge pull request #227 from fufexan/meson
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Nix: use meson for builds
2022-06-22 16:20:02 +01:00
vaxerski
c2ff3d9e76
more shadow for readme banner
2022-06-22 16:01:51 +02:00
vaxerski
dbd060247e
README better banner
2022-06-22 16:00:52 +02:00
vaxerski
0ec903808b
don't use sudo in make config
2022-06-22 15:52:36 +02:00
vaxerski
770bada5d5
Fixed oversized apps' incorrect layout
2022-06-22 15:45:56 +02:00
vaxerski
499d2e41bf
default apply_sens_to_raw to 0
2022-06-22 13:01:59 +02:00
vaxerski
d614fa895e
Merge pull request #245 from taylor85345/main
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Fixed crash on movetoworkspacesilent
2022-06-22 00:14:36 +01:00
taylor85345
b9f542a60f
Fixed crash on movetoworkspacesilent
2022-06-21 16:13:05 -07:00
vaxerski
4c2459861b
fix borders sometimes disappearing on certain windows
2022-06-21 23:09:20 +02:00
vaxerski
0f1ad16aec
added general:no_border_on_floating
2022-06-21 22:54:41 +02:00
vaxerski
5541098f20
Added bindl
2022-06-21 22:47:27 +02:00
vaxerski
48e33023af
fix crash on number workspace with null mon
2022-06-21 22:42:54 +02:00
vaxerski
0b6c04355a
Merge pull request #239 from SebOuellette/main
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Optimize cursor constraints for games
2022-06-21 21:34:31 +01:00
vaxerski
33abb6a5bf
dang it autoformat
2022-06-21 22:30:07 +02:00
vaxerski
1810725a0c
cleaner code
2022-06-21 22:29:11 +02:00
vaxerski
84d6e640ff
support all workspace types in workspace keyword
2022-06-21 22:25:54 +02:00
SebOuellette
20ad9d3e7d
Passes all constraint tests!
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So a summary of what's been done in this fork/PR. Instead of moving the cursor, we're warp_closest ing. warp_absolute didn't work, so warp closest has kindof an auto constrain feature so it works beautifully. I'm also contraining to the right side of the window - 1, because the cursors are treating that pixel as the next pixel over, so it was actually thinking it was on the next monitor (assuming fullscreen) when the cursor got to the right or bottom of the window. TL;DR rounding issue.
This fix didn't work when you had a fullscreen video playing on a monitor beside, so I also fixed that by ignoring all focus changes or whatever when a constraint actually occured, we obviously just don't want to focus another monitor when constrained, so why not just *disable it when a constraint happened*
The PR is now ready, I love Hyprland, and I can't wait to contribute more :)
2022-06-21 16:25:40 -04:00
vaxerski
4a3f9ccba2
move ignore to eventmanager and fix double focus in changeworkspace
2022-06-21 22:17:30 +02:00
vaxerski
ff49f22440
fix rapid blinking on launch
2022-06-21 22:13:13 +02:00
vaxerski
a2fa1bc80d
fix CMake debug mode
2022-06-21 22:09:46 +02:00
Mihai Fufezan
593f24a2ec
workflows: add meson version updater and update versions
2022-06-21 22:28:20 +03:00
Mihai Fufezan
8bd7234d72
nix: change build system to meson
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flake.nix: change wlroots url to mirror, update version
flake.lock: update wlroots & nixpkgs
nix/update-inputs.sh: update wlroots url
2022-06-21 22:11:46 +03:00
vaxerski
f58bb0187b
Merge pull request #241 from viperML/main
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Nix: refactor packages and overlays
2022-06-21 11:29:35 +01:00
SebOuellette
3dc2277fd0
Actually, mostly working.
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One failure case: When there is a fullscreen window directly to the right of a game, for example, in a multimonitor setup, then the cursor will bug out in between the monitors. sometimes it will get constrained to the border, but just outside the window (which is what this PR fixes, so it's unusual) and sometimes the cursor will just ignore the constraint entirely. However this is only in the one case.
2022-06-21 02:23:57 -04:00
SebOuellette
ee7900f819
Mouse no longer removes focus from constraining window
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The window properly constrains the mouse now
I do still notice a bug with moving the mouse in games, if you don't move the mouse fast enough, some games will not register the mouse movement. This doesn't happen in KDE so I know it's related somehow
2022-06-20 23:15:16 -04:00
Sebastian Ouellette
f7e9a27c0a
Merge branch 'vaxerski:main' into main
2022-06-20 22:05:02 -04:00
Caleb Owens
7d80327e7d
fixed vertical swapping issue
2022-06-20 17:11:59 +01:00
Caleb Owens
3d46c73981
Added a multiplier for the width to height ratio
2022-06-20 14:37:27 +01:00
vaxerski
f5f531562b
Merge pull request #205 from sp1ritCS/meson
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Added meson buildfiles
2022-06-20 13:56:58 +01:00
Fernando Ayats
4efd913de8
nix: use the overlay in the module
2022-06-20 13:04:40 +02:00
Fernando Ayats
bd95301188
nix: no pseudo-overlay
2022-06-20 12:16:07 +02:00
Fernando Ayats
d6b324306b
nix: add a proper overlay and cleanup flake
2022-06-20 11:50:06 +02:00
Sebastian Ouellette
dc84935059
Set the constraint position to the window center (properly)
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Missed one expression, it was set to the bottom middle. I missed it because i don't have an extra monitor extending from the bottom of that screen.
2022-06-19 16:54:59 -04:00