* hyprctl: avoid parsing string::npos on invalid cmd
invalid lines passed to hyprctl keyword made the string parsing try to
parse std::string::npos, avoid that and return an error text instead.
* style
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
* keybindmgr: avoid uint rollover on mouse keycode
mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.
* watchdog: avoid data races in watchdog
asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.
* hyprdebug: change non unicode character to name
asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
* bezier: dont loop on float values
Using a floating-point loop variable with a fixed increment can cause precision
errors over time due to the nature of floating-point arithmetic.
and cause undesired effects.
ex
iteration 1 = 0.10000000149011611938
iteration 2 = 0.20000000298023223877
eventually..
iteration 8 = 0.80000001192092895508
iteration 9 = 0.89999997615814208984
* hyprctl: close sockets on destruction
store socketpath and close the fd and unlink the socket path on exit.
* eventloopmgr: close the timerfd
close the timerfd on exit.
* debug: make logging thread safe
instead of opening and closing the logfile on each write open it on init
and close it on compositor exit. also add a mutex so accidently using
logging from a thread like the watchdog or similiar doesnt cause issues.
* xwl: clean up fd logic
check if the fd is actually opened before closing, and close the
pipesource FD on exit.
* add functions to hyprctl header
* refactor monitor json into own function and add it to header
* format hyprctl.hpp
* move functions to namespace
* move helper functions to class
* core: move to hyprutils for utils
Nix: add hyprutils dep
* Meson: add hyprutils dep
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* xwayland: add destructor to CXWM and free resource
the wl_event_resource was running upon destruction of the compositor
causing a null pointer segfault in onX11Event so ensure the event is
removed upon destruction, also free the memory allocated by
xcb_errors_context_new and finally call xcb_disconnect on the connection
to free the fd and its memory.
* hyprctl: dont leak the fd on destruction
add a destructor and properly free the fd on destruction
* eventloop: add destructor and free event source
properly free the wl_event_source upon destruction.
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
* notifications: free cairo images on destruction
asan reports a leak on exit if we dont free the image we created in the
draw function. add a destructor and free images on exit.
* compositor: destroy wlroots types on exit
there are a few types not being destroyed on exit and causing a leak on
exit in wlroots reported by asan, add those.
* cursormgr: ensure we destroy cursor mgr on exit
add a destructor and call wlr_xcursor_manager_destroy on the manager on
destruction, leak reported by asan.
* keybindmgr: free state and keymap
add missing keymap_unref on creation, and add a destructor and free the
state on exit. leak reported by asan.
* skeyboard: add destructor and free state
free the state on destruction of keyboard, reported as leak by asan
Moves the directory containing sockets and logs.
Also restructures lockfiles a bit.
For consumers, check if `$XDG_RUNTIME_DIR/hypr` exists. If so, use it. If not, use the old `/tmp/hypr`.